Supported hardware

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- XBMC Online Manual
- Introduction
-- About XBMC and The Project
-- Features, Formats & Codecs
-- The people behind XBMC
- Setup XBMC
-- Installing XBMC
--- Supported hardware
--- Installing XBMC for Linux
--- Installing XBMC for Mac
--- Installing XBMC for Mac on Apple TV
--- Installing XBMC for Windows
--- Installing XBMC for Xbox
--- Installing XBMC Live
--- Media Sources
--- - Adding Media Sources
- General Usage
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-- The Web Interface
- Advanced Topics ...
- FAQ'S ...
- XBMC's Inner Workings ...
- Appendixes ...

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Contents

What is current recommended hardware requirements for XBMC

For end-users the recommended minimum requirement is a x86-based computer, with a 3D GPU (Graphics Processing Unit) that at least supports Shader Model 3.0 and OpenGL 2.0 (that features 24bpp or 32bpp for 3D hardware-acceleration support, which XBMC GUI need to run smoothly at an acceptable frame-rate). Graphic adapters that support DirectX version 9.0c or later usually meet all of those mentioned requirements, (Team-XBMC recommends NVIDIA GeForce 6150 or later as NVIDIA are currently the manufacturer that offers good device-drivers for Linux (and NVIDIA GeForce 6150 or later supports OpenGL 2.0).

Note: If you don't know the specifications of your hardware you can just install and start XBMC. Most likely XBMC will work on modern hardware. If it does not work or you encounter problems, you should figure out the specifications and see if they match the requirements.

CPU

Graphic card

Audio

  • Linux. Should work on any sound card that is supported under ALSA
  • Windows. Should work with any DirectSound supported sound card.

Remotes

XBMC has built in support for LIRC and IRSS but have native support for other remotes through XBMC's EventServer

Gamepads

XBMC uses SDL for it's gamepad / joystick input system and so any natively supported gamepad / joystick on the underlying system should work out of the box after it's added to keymap.

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