Interview with Linux Journal

May 5th, 2010 theuni

After meeting the fine folks from Linux Journal at SCALE this year, we discussed doing an interview to give their readers more insight into the world of XBMC. A few months later Steven Evatt tracked me down for a quick Q/A. See here for the result, and don’t forget to leave any questions you may have for the team in the comments there. They have agreed to a follow-up article if there is sufficient interest.

  1. yellowman
    May 5th, 2010 at 13:45 | #1

    Good reading! Keep it up!

  2. HenrikDK
    May 5th, 2010 at 15:29 | #2

    Very interesting and a good read :)

  3. TugboatBill
    May 5th, 2010 at 15:29 | #3

    Hopefully I’m wrong, but the word on the forum is PVR won’t make it into the trunk for the next release. :(

  4. EsOsO
    May 5th, 2010 at 15:44 | #4

    Great reading, keep up the good job!

  5. Mr. Roboto
    May 5th, 2010 at 17:43 | #5

    “You just can’t wait to show it to your neighbors.” It’s true. XD

  6. May 5th, 2010 at 21:10 | #6

    A great bit of reading for those unfamiliar with how far xbmc has progressed. Losing the Xbox ties may take a while based on some of those questions.

  7. Jools
    May 6th, 2010 at 13:02 | #7

    Mostly good, but although I realise some devs want to distance themselves from the XBOX connection, it did read as quite a negative attitude to the version that started it all. And the XBOX version is still quite well supported, and used by many.

  8. theuni
    May 6th, 2010 at 15:47 | #8

    @Jools
    If by “quite well supported” you mean completely unsupported.

  9. HenrikDK
    May 6th, 2010 at 15:59 | #9

    I hope that when team XBMC profess their wish to distance the project from the XBOX, this doesn’t mean they’re losing interest in other low-power hardware like the ion-platforms and the great work being done to get XBMC on ARM platforms?

  10. Jools
    May 6th, 2010 at 16:41 | #10

    @theuni
    Funny! I must have imagined the last week of dev work I did then on the XBOX version. There is also a lot of user support from the forums. If by support you mean in some kind of official capacity from this site, then maybe. But people are working with the XBOX version.

  11. May 7th, 2010 at 18:21 | #11

    @Jools – indeed, the XBOX version is completely unsupported from our end. The great thing about opensource is that it’ll likely live on forever, as folk like yourself take over. The plan (for quite some time) has been to set up an independent project so that folk like yourself can continue things on – we’re hoping to get that done over the next couple of weeks. Drop TheUni a line if you wish to be involved in setting up the project at the other end – we have a sourceforge site setup ready to go – it’s just a matter of transferring wiki details and trac reports etc.

  12. Brent212
    May 13th, 2010 at 18:34 | #12

    What PVR program would someone recommend for Windows, Since the two mentioned in the interview (Myth and Front Row) don’t run on Windows? Thanks.

  13. Zeke Pliskin
    May 14th, 2010 at 05:50 | #13

    An interesting and insightful interview, but this part really stuck in my craw:

    “LJ: Interesting. I didn’t realize XBMC was no longer supporting the Xbox.

    Cory: Nope. There have been no official Xbox releases since Atlantis. One developer still merges some code to the Xbox branch from time to time. It will soon be branched out into a completely separate project to help avoid exactly that confusion. Also, at this time, almost all of the team has zero interest in supporting the Xbox anymore. It’s ancient hardware with limitations that were hit long ago. ”

    Fair enough it’s old and the main team isn’t working on the Xbox side of things any more, but the last two sentences demonstrate a serious lack of respect for XBMC’s roots. Correct me if I’m wrong but no Xbox 1 = no XBMC. By all means inform people that versions for the decade-old console are going to be forked, but there’s no need to put it down. It certainly isn’t “ancient” – the Binatone black & white pong machine I have from the late 70s better fits that description. You see, as a PR person you have to choose your words carefully, lest you alienate anyone. There is still a thriving Xbox/XBMC community as a lot of people are still happy with SD content for now, and Cory could acknowledge that in future interviews.

    Other than that though, fantastic interview, and finally XBMC starts to get the recognition it deserves as it becomes more user-friendly/stable with each interation. Thanks as ever for the hard work, everyone: what we have now is superior to a lot of paid-for software purporting to do the same job, yet it’s still free! It puts to shame a lot of pro dev teams, that’s for certain, especially in light of the iPlayer plugin, where someone actually ripped off the XBMC open-source python code to use for one iteration of the “official” plugin, yet don’t officially support the new one Dink coded.

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