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Old 2004-01-09, 18:24   #1
iceCube
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some one to have ideas how we can make fonts for ??
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Old 2004-01-09, 21:51   #2
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xbmc uses xpr fonts. you can use the mxm font bundler to take a ttf font and make the xpr file.
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Old 2004-01-10, 07:54   #3
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Quote:
Originally Posted by (kraqh3d @ jan. 09 2004,19:51)
xbmc uses xpr fonts. *you can use the mxm font bundler to take a ttf font and make the xpr file.
i have the same question. i even got sdk, but still have no idea how to put .abc, and .tgr into .xpr.....

and where can i find "mxm font bundler" thix program?

thanks t_t
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Old 2004-01-11, 01:41   #4
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the mxm font bundler is gui'ed font maker by benjeremy, author of mxm (check out the forums at xbox-scene.com)

it requires the fontmaker and bundler found in the xdk. you just open up a font and save the .tga and .abc files. then bundle those files to make the .xpr resource file

it can usually be found on news in a.b.c.i.xbox
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Old 2004-01-11, 02:06   #5
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that previous post reminds me of robin williams in good morning vietnam where he (in a very robin willams way) rambles a whole bunch of acronyms to some military grunt... *:d

i'd like to have other fonts for xbmc aswell but that didn't sound like the simplest task...? are there any downloadable fonts out there?

/floink
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Old 2004-01-11, 02:07   #6
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Quote:
Originally Posted by (kraqh3d @ jan. 10 2004,23:41)
the mxm font bundler is gui'ed font maker by benjeremy, author of mxm (check out the forums at xbox-scene.com)

it requires the fontmaker and bundler found in the xdk. *you just open up a font and save the .tga and .abc files. *then bundle those files to make the .xpr resource file

it can usually be found on news in a.b.c.i.xbox
thanks for the answer !! i will go have a look!

but kragh3d, sorry to bother you again,
i got fontmaker, bundler, in sdk, , do you know how to creat .xpr file? do i have to write a .rdf file to let bundler go through .abc, and .tga and make .xpr file??

i am not a programer, so please help t_t

thanks !!!
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Old 2004-01-11, 02:09   #7
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... see, there you go again * :d
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Old 2004-01-11, 04:31   #8
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Quote:
Originally Posted by (floink @ jan. 11 2004,00:09)
... see, there you go again * :d
hahah sorry, i forgot you give me the answer already...
er... tt|||

thanks!
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Old 2004-01-11, 20:29   #9
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the xdk bundler uses the rdf file to make the xpr file.
if you dont use the benjeremy's custom gui, you need to write the rdf file yourself.

"bundler font.rdf" will create font.xpr

the rdf file is just a simple text file, which describes what tga file and what abc file to use, just replace "font" with ur filenames


// font.rdf

out_packedresource font.xpr

texture font
{
source font.tga
format d3dfmt_a4r4g4b4
levels 1
}

userdata fontdata
{
datafile font.abc
}
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Old 2004-01-27, 19:35   #10
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based on kraqh3d's information, i found the font bundler and created some fonts from windos's installed fonts. my question is what to after i created the font? should i just simply replace the files in xbmc/media directory or i have to recompile it with the xdk?
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