![]() |
|
|||||||
| XBMC Feature Suggestions Please, add platform prefix for suggestions that are not platform-independent!: Thread prefixes; "[LINUX]", "[LIVE]", "[MAC]", "[WINDOWS]", and "[XBOX]" Note! Post a copy of all formal feature requests as a ticket on trac (see FAQ)! |
![]() |
|
|
Thread Tools | Search this Thread | Display Modes |
|
|
#1 |
|
Team-XBMC Developer
Join Date: May 2004
Posts: 4,542
![]() |
Question: Can I run XBMC on PS3, Wii, Xbox360, or a set-top-box based on Sigma Design chip today?
Answer: No, you can't! Example; just because XBMC runs on Linux and Linux runs on the PS3, by no means implies that XBMC for Linux works on the PS3. It doesn't, deal with it! Today XBMC for Linux only support x86 CPUs (which the PS3/Wii/Xbox360 doesn't have), and more importantly XBMC Media Center GUI engine REQUIRES real hardware 3D acceleration (which is something that is not available under Linux on the PS3/Wii/Xbox360). These are just the most blaring problems, and there are many other hindering things as well, PLEASE JUST SEARCH THESE FORUMS! If you think we're wrong and believe that XBMC can in fact run on the PS3/Wii/Xbox360 , then you are more than welcome to prove us wrong. XBMC is open source software after all and we would love to see your source code patches for this. However, we don't need updates on library 'X' that supplies 'Y' feature on the PS3/Wii/Xbox360. We don't want to hear your speculation and theories, (that is, unless you are an experienced C/C++ programmer and submit them with source code patches of course ).All and any posts about XBMC on PS3/Wii/Xbox360 from this point forward can and most likely will be deleted or locked unless they're accompanied by source code patches. All of the above goes ten fold for the Xbox 360 game console. If you want to try to port XBMC to XNA, then please just go ahead and fork the XBMC source code, as there wouldn't likely be much interchangeable code. UPDATE: Yes we know that XBMC for Linux now compiles and runs on PowerPC and ARM processor-architecture, but again no, that still does not mean that XBMC for Linux will work on PS3, Wii, Xbox360, or a set-top-box based on Sigma Design chip today! It only means the XBMC source code is endian neutral now.
__________________
Howto post your problem in a useful manner. #xbmc-linux on FreeNode XBMC online-manual, FAQ, search, forum rules, how to submit a bugreport. Last edited by Gamester17; 2010-01-05 at 18:48. |
|
|
|
|
#2 | |
|
Fan
Join Date: Sep 2007
Location: Chapel Hill, NC, USA
Posts: 465
![]() |
OK, never say never. But...
XBMC can not work on the Popcorn Hour, NMT (Networked Media Tank), Tvix, Mvix, Myka, Netgear Digital Entertainer, Ruku, Dlink DSM, Sage TV HD Extender, or any set-top-box that uses a Sigma Designs' chipset for the following reasons:
Here's a longer list, which I will just use Netgear's Digital Entertainer HD (EVA-8000) as an example: EVA-8000 hardware: Code:
Sigma Chip: Sigma EM8623L (non-MacroVision version of EM8622) HDMI Chip: Silicon Image VastLane SiI9030CTU http://www.siliconimage.com/iplicens....aspx?catid=14 http://www.siliconimage.com/products...ence.aspx?id=2 Flash chip: Macronix MX 29LV640BTTC-90G (MX29 series flash) Should be the 3rd one down in the 64Mb section (8 MB flash) section Ethernet: Realtek RTL8100CL chipset USB: Via VT6212L Wireless: no idea. some generic chipset on an mPCI card, hidden beneath an EMI shield The newer boxes such as PCH use a 300Mhz MIPS processor. The only type of acceleration that appears to be offered by Sigma is a very vague "2D Graphics Acceleration" which is done by their proprietary drivers. With no GPU and no OpenGL support, we would have to rely on Sigma's hardware to do the acceleration for us in a proprietary way, but it's unclear if their hardware even supports 3D acceleration at all, much less in a way compatible with OpenGL. In addition, ffmpeg would have to support video decoding through the Sigma drivers in the same way that the VDPAU branch uses ffmpeg support for VDPAU in the Nvidia drivers. All of this is moot, since Simga won't release the tarballs for their drivers' source. Netgear has released the sources for their Digital Entertainer HD, but they include the following steps in their readme: Quote:
Here's a thread on the subject http://forum1.netgear.com/showthread.php?t=20991 (registration required, sorry) Clearly, Sigma isn't interested in releasing their sources. So, for XBMC to happen on a Sigma-based platform, the following would have to happen:
In short, it's not bloody likely. ![]() Hope this helps stop some of the porting requests, -Wes Last edited by Gamester17; 2009-07-17 at 15:32. |
|
|
|
|
|
#3 |
|
Member
Join Date: Jul 2008
Posts: 78
![]() |
Hi there....
Dose anyone know if there are any HD media players that support XBMC or XBMC can drive oir somthing? I have been looking at WD HDTV Media Player or the ICY BOX Both support all format types like mkv, h264 etc etc.. and can stream to HD full 1080p surround sound and all that with no frame drops and all but none of them have any cool media library solutions.. I love XBMC and have been using it 4 years from when it was XBMP..... Is there a way to use xbmc with some kind of device like this? Thanks in advance |
|
|
|
|
#4 |
|
Fan
|
Nope, xbmc requires a x86 compatible computer with opengl compatible graphics card.
__________________
Running XBMC on: C2D E8400, 2x2gb 800mhz on a P5N7A-VM in a Antec NSK1480 case. Displayed on a Samsung 46" LE46M86 FullHD via HDMI and Sound to a reciever with S/PDIF. |
|
|
|
|
#5 |
|
Team-XBMC Project Manager
Join Date: Sep 2003
Location: Sweden
Posts: 10,608
![]() |
http://xbmc.org/forum/tags.php?tag=arm
...it is not like this question has not been asked before ...and XBMC for Mac has already been ported to PPC (PowerPC) ![]() ...and know that McGeagh is currently in the progress of porting XBMC for ARM which is one step closer to make this happen someday ![]() http://xbmc.org/forum/showthread.php?t=35139 However almost none of them support hardware accelerated 3D graphics also many of these boxes use MIPS instead of ARM ![]() Still, believe it or not but XBMC GUI engine requires hardware 3D acceleration for it to render XBMC GUI at an acceptable framerate!
__________________
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. Last edited by Gamester17; 2009-07-29 at 12:02. |
|
|
![]() |
| Bookmarks |
| Tags |
| arm, directfb, mips, mvix, networked media tank, nmt, playstation, playstation 3, playstation3, popbox, popcorn hour, port, porting, ps3, wd tv, wdtv, xbox 360, xbox360 |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|