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| Skin Development GUI and Web skins/themes, graphics development and suggestions. No End-User Support Requests! Only skinners and graphic artists. |
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#1 |
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Junior Member
Join Date: Apr 2004
Posts: 23
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how do i create a textures.xpr file??
can i open a textures.xpr file? |
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#2 | |
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Fan
Join Date: Oct 2003
Location: Sweden
Posts: 467
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Quote:
then you download the source of "xbmctex" and compile it. (sorry but you can't ask for a compiled version cause it uses the xbox xdk) after you have xbmctex.exe you use it with the following command: xbmctex -input "your skin dir\media" -output "your final dir\media" as for opening an xpr file in other then xbmc i don't think there are any programs for that yet. and even if there was it wouldn't produce jpg,png,gif,etc files. if you want the jpg,gif,etc files from the default xbmc skin you can get it from the cvs tree. (i won't type a howto on that though) edit: forgot to say that you don't need to make a texture.xpr file to view the skin in xbmc. if ther is no such file xbmc will look for the pictures instead.
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#3 |
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Junior Member
Join Date: Apr 2004
Posts: 23
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thx
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#4 | |
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Fan
Join Date: Oct 2003
Location: Sweden
Posts: 467
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Quote:
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#5 | |
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Junior Member
Join Date: May 2004
Posts: 26
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[quote= (nickman @ may 17 2004,14:49)]
Quote:
http://sourceforge.net/cvs/?group_id=87054 |
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#6 | ||
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Fan
Join Date: Oct 2003
Location: Sweden
Posts: 467
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[quote= (marker03 @ may 20 2004,02:19)]
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and besides there are already a "howto" do a checkout from the cvs in the forum done by frodo.
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#7 | |
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Junior Member
Join Date: May 2004
Posts: 4
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#8 | |
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Team-XBMC Developer
Join Date: Dec 2003
Posts: 765
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Quote:
__________________
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first.
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#9 | ||
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Fan
Join Date: Oct 2003
Location: Sweden
Posts: 467
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Quote:
were (you) said an xpr -> raw would be possible.. but now i understand that (you) ment without qualityloss.. sorry *:dedit: btw great to see some posts by you here butcher :thumbsup: we miss your updates :bowdown:
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#10 | |
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Junior Member
Join Date: Dec 2003
Location: Stockholm, Sweden
Posts: 12
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Quote:
but, it will not download the orginal jpg,gif,etc files from the "skins/mediacenter" folder. i checked the skins/mediacenter folder+subfolders with webcvs and there is no pictures there except in: xbmc/xbmc/skin/mediacenter/media/720p/home-topbar.png so there is no files to use with the xbmctex tool. am i missing something here or ? i have compiled the "xbmctex" without problem and is using it from the build.bat without problem. (i see that it creates an "textures.xpr" out of this single home-topbar.png file in he build folder so the tool is ok. i saw that -ind had released a new cvs build on xbox-scene and they have the full textures.xpr file included (3.5mb) and the question is: have they just copied it from an old cvs and included or has they xbmctex:ed it, and if so, where did they get the source files to do it ? br mrzaz |
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