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| XBMC for Windows Specific Support Need help with XBMC for Windows, or think you've found a bug? Discuss it here. |
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#1 |
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Fan
Join Date: Nov 2005
Posts: 638
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On my system, the main XBMC gui in the SDL OpenGL version uses much more system resources than the DirectX version.
DirectX - roughly 2-5% CPU ![]() OpenGL - about 30% CPU ![]() Video playback though makes no difference on the systems resources with either version but it does seem to work and look better on the OpenGL. I know it is still early in the development and I'm not really looking for a solution at this point, I was just hoping for something to talk about in here while we wait.
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#2 |
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Grumpy Bastard Developer
Join Date: Nov 2003
Posts: 7,715
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and this has NOTHING to do with dx vs ogl.
this has everything to do with xbmc_pc being very much limited in its fps while the ogl version not being limited
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Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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#3 |
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Team-XBMC Skinner
Join Date: Jun 2006
Location: Earth
Posts: 2,517
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Indeed like the "Grumpy Bastard Developer" said the directx version has a bunch of wait calls that are crippleing its framerate so its useable and nobody has probably even looked into it for the sdl version
I suggest you turn on debug logging and look at the FPS in the debug info |
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#4 |
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Fan
Join Date: Nov 2005
Posts: 638
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Ahh, okay. That makes sense. I was wondering if maybe my video card was offloading one and not the other. I just turned on the debug info and the sdl version is at 59.9, while the directx shows 100.0.
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#5 |
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Team-XBMC Project Manager
Join Date: Sep 2003
Location: Sweden
Posts: 10,582
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FYI; the SDL/OpenGL version will be the only "XBMC for Windows" that Team-XBMC supports
![]() The DirectX version that builds from the SVN trunk will only ever be for skin/python development!
__________________
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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#6 |
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Senior Member
Join Date: Feb 2008
Posts: 159
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#7 |
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Team-XBMC Project Manager
Join Date: Sep 2003
Location: Sweden
Posts: 10,582
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Notice the "will be" though, Team-XBMC do not get offer end-user support/help for it.
__________________
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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#8 |
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Fan
Join Date: Dec 2006
Posts: 334
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LaTropa64
PLS give me link to DirectX version. |
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#9 |
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Senior Member
Join Date: Jan 2007
Posts: 230
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I think the DirectX version was the one that came in the T3CH releases
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#10 |
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Team-XBMC Skinner
Join Date: Jun 2006
Location: Earth
Posts: 2,517
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