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#1 |
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Junior Member
Join Date: Oct 2003
Posts: 10
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hello, i have modified the capplication::initialize() function in order to enable remote debugging from visual studio 2003.
i have added the #ifndef _debug and #endif around the init network function. *// initialize network #ifndef _debug *if ( cutil::initializenetwork(g_stsettings.m_strlocalip adres, * * * * * * * * * * * * * *g_stsettings.m_strlocalnetmask, * * * * * * * * * * * * * *g_stsettings.m_strgateway ) ) *{ m_sntpclient.create(); * * * * * * * * * * * * * *} #endif is this the prefered way to debug xbox media center? regards |
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#2 |
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Team-XBMC Developer
Join Date: Oct 2003
Posts: 15,077
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if you are talking about remote debugging in the form of breakpoints etc., you shouldn't have to do this. this sets the ip address for the xbmc application - the remote debugging should still work with the ip address it got via dhcp from the development pc. (works for me, at least for break points/stepping through code etc.)
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