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Old 2004-03-15, 20:36   #1
Sparky
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when i try running build.bat to speed up compiling and testing, it says it cant find xbepatch.exe and xbmctex.exe.

can anyone tell me what kinda files those are because i cant find them anywhere. even doing a google search dont say much. if those are not legal to have, why not say it in the .bat file?.
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Old 2004-03-15, 21:24   #2
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xbmctex is part of the cvs tree (in source form only), you can compile it with vc++ (xdk required).
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Old 2004-03-15, 22:00   #3
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is there any problem not running xbmctex?
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Old 2004-03-15, 22:30   #4
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thanks for info!
anyone know where xbepatch.exe comes from?.
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Old 2004-03-15, 22:34   #5
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Quote:
Originally Posted by (sparky @ mar. 15 2004,21:30)
thanks for info!
anyone know where xbepatch.exe comes from?.
from the tools section on xbox-scene.. but you only need it for very old mods/bioses.

@redina: nope you can skip it. its only for skinners to create the compresed texture (xpr) file.
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Old 2004-03-16, 01:42   #6
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if i run build.bat without xbmctex, i will not get any skin at all when i start xbmc. just a black background and white text.
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Old 2004-03-16, 11:03   #7
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Quote:
Originally Posted by (sparky @ mar. 15 2004,23:42)
if i run build.bat without xbmctex, i will not get any skin at all when i start xbmc. just a black background and white text.
me too, only a black screen.
so in order to fix it i installed a working version of xbmc and then i overwirtten the folder with ne new build.
it works, but still have some problems, like on list view, there is no green marker that shows you the selected item and stuff.

can anybody explain what xbmctex is doing exactly? and why is it required?

by the way does it require directx 9 sdk?
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Old 2004-03-16, 12:59   #8
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for details see the pinned topic compressed textures. it needs the dx9 sdk because that's what i have - you can in theory compile it with the dx8.1b sdk but i've not tested that. it needs directx because it does texture conversion operations and i didn't feel like rewriting something the directx team have already done. is it really such a big deal anyway? you can pick up the sdk here.



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Old 2004-03-16, 13:10   #9
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Quote:
if i run build.bat without xbmctex, i will not get any skin at all when i start xbmc. just a black background and white text.
i had the same problem. i solved this by edditing the build.bat.

rem out these rules:
Quote:
rem xcopy skin\mediacenter\fonts build\skin\mediacenter\fonts /e /q /i /y
rem xcopy skin\mediacenter\*.xml build\skin\mediacenter /e /q /i /y
rem %tex% -input skin\mediacenter\media -output build\skin\mediacenter\media
and add this rule:
Quote:
xcopy skin\mediacenter build\skin\mediacenter /e /q /i /y
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Old 2004-03-16, 22:37   #10
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thanks, i try that.
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