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| XBMC Development Developers forums for XBMC related development. Programmers/Coders only! No end-user support, no bug reports, and no feature/function requests here! Please, add platform prefix for suggestions that are not platform-independent!: Thread prefixes; "[LINUX]", "[LIVE]", "[MAC]", "[WINDOWS]", and "[XBOX]" |
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#1 |
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Junior Member
Join Date: Mar 2004
Posts: 11
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hey guys!
i'm currently working on a skin viewer to simplify skinning process. uploading an underdevelopement skin and testing it out on the xbox is really a pain, so i thought it would be useful. for the moment only a few controls are supported (image (with colorkey and colordiffuse), button, buttonm, ...) but i'm stuck with id's. for instance, the button 'my programs' seems to switch to my programs section only because it has id=2, but i'm not sure about this. is there a listing available that says what those id meens exactly ? thanks a lot
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#2 |
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Team-XBMC Project Manager
Join Date: Sep 2003
Location: Sweden
Posts: 10,582
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moving thread the development forum as you need help with the development of the application, (so you don't just get requests for it)
ps! i believe frodo said/suggested before that it would be simplest to port 'the real' xbmc skin engine from xbox to windows (in c++)
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#3 |
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Team-XBMC Developer
Join Date: Dec 2003
Posts: 765
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window switching is done via the hyperlink tag. for example the my programs button should have a line like this: <hyperlink>1</hyperlink> in it. window ids are set in the respective window's xml file (at the top). certain button ids have special meanings in the code (reboot, exit to dash, power down, credits, etc.) these can be found by checking the .cpp file for the appropriate window (e.g. guiwindowhome.cpp for the home window).
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#4 |
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Fan
Join Date: Sep 2003
Posts: 1,972
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hmm... just a thought: wouldn't it be possible to port xbmc skin engine/interpreter to windows?
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#5 | |
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Fan
Join Date: Oct 2003
Location: Sweden
Posts: 467
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Quote:
but to do so you have to know some cpp programming. and from the looks of the screenshot this guy is using vb.but a strait port from xbmc would definitely be a better choise as it would reflect the exact same thing. but give the guy a chance. it could be a great self learning thing. i guess sooner o later a cpp developer will make a 4 hour port of the skining engine //nickman
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#6 |
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Team-XBMC Developer
Join Date: Oct 2003
Location: Germany
Posts: 403
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a really great idea to make a skin viewer. maybe this can be extended to a skin designer later, with property pages for controls and all that stuff.
also a integrated strings.xml editor would be neat, so eg. localization would be much easier. just some ideas. greets bobbin007
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#7 | |||
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Junior Member
Join Date: Mar 2004
Posts: 11
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well i thought about taking xbmc code to do this but i hate c++ *
and there's thousands of stuff inside the code that would need to be cleaned up, and it is something really difficult to do if you you're not the one how coded it. besides i'm 50% done, it's already too late... Quote:
the only thing i have problems with is fonts. i can't use xprs but since they are based on regular ttf fonts, i'm mapping ttf with xprs in a xml settings file and ... voila! Quote:
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art |
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#8 | ||||
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Fan
Join Date: Oct 2003
Location: Sweden
Posts: 467
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Quote:
//nickman
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#9 |
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Junior Member
Join Date: Mar 2004
Posts: 11
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hey,
here's a couple of shots showing xpr font mapping support and a render of the hifi skin in myvideos. speaking about fonts, does anyone know what the original ttf fonts are for common-fontxx.xpr and matrix8.xpr ?? ![]() ![]() art |
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#10 |
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Team-XBMC Developer
Join Date: Jan 2004
Posts: 294
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the matrix font used in the screensaver can be found here;
matrix symbol font by lexandr (mcode 1.5 - http://www.deviantart.com/deviation/2040700/)
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