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#1 |
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Team-XBMC Developer
Join Date: Dec 2003
Posts: 765
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need some info off frodo for this, but i think hardware conversion may be possible...
however, it's only worth doing if xbmc/mplayer can be set up so that mplayer is decoding one frame while the converter is converting a different frame (and a different frame is being displayed. so you have to run with 3 frames in the pipeline. atm i think we run with two - one in decode and one on the screen. if this is possible i'll have a good think about optimizing the yv12 to yuy2 converter.
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#2 |
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Team MediaPortal
Join Date: Sep 2003
Posts: 509
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that should b possible
frodo
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XBMC Project Founder (Retired), now head programmer of MediaPortal |
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#3 |
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Project Manager
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butcher = mr.optimizer
/me likes butcher
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#4 |
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Team-XBMC Project Manager
Join Date: Sep 2003
Location: Sweden
Posts: 10,582
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for those who haven't followed all posts know that a such optimization could take down video playback from 90% to 10% cpu usage
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#5 |
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Member
Join Date: Nov 2003
Posts: 45
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it's sad that i'm excited by this.
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#6 |
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Team-XBMC Developer
Join Date: Dec 2003
Posts: 765
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the conversion is working, i still need to resolve a few bugs with getting the data out of mplayer, but expect to see this in cvs tomorrow.
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#7 |
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Team-XBMC Developer
Join Date: Oct 2003
Posts: 15,076
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great news! good work, butcher.
seeing as you seem to be the most knowledgeable with regards to directx and the like, do you have any idea why we can't get hardware overlays to work full res in 1080i mode? currently the surface is hacked to 540 pixels high, which i assume is simply being displayed in both fields of the interlaced image, instead of it showing only the odd lines then even of a 1080 high surface. i don't know enough to determine whether this is a hardware restriction, or we're just setting up the display incorrectly, but it'd be nice to not have the 1080i hacks in there if at all possible. cheers, jonathan
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#8 |
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Team MediaPortal
Join Date: Sep 2003
Posts: 509
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excellent work butcher!
jcmarshall, wasnt there a limitation how big an overlay texture could be? frodo
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XBMC Project Founder (Retired), now head programmer of MediaPortal |
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#9 |
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Team-XBMC Developer
Join Date: Dec 2003
Posts: 765
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btw don't expect to see the cpu drop entirely. decoding a large mpeg movie is still going to be expensive, mpeg isn't cheap to decode. it does mean we're not burning all the cpu memory bandwidth doing yv12->yuy2 conversion though.
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#10 |
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Team MediaPortal
Join Date: Sep 2003
Posts: 509
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cant wait to see this working, at the moment converting yv12->yuy2 is the major bottleneck in xbmc
offcourse when thats solved, we gotta see whats the next bottleneck and if that can be solved also frodo
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