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| XBMC Development Developers forums for XBMC related development. Programmers/Coders only! No end-user support, no bug reports, and no feature/function requests here! Please, add platform prefix for suggestions that are not platform-independent!: Thread prefixes; "[LINUX]", "[LIVE]", "[MAC]", "[WINDOWS]", and "[XBOX]" |
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#1 |
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Member
Join Date: Oct 2003
Posts: 39
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my calibration settings are never remembered, and i noticed in settings.cpp xbmc attempts to save these to t: - i also saw many references to t: elsewhere.
to the best of my knowledge an xbox contains cde[f[g]]xyz, is this some kind of virtual drive? i'm sure there's some reason for using t, but it's eluding me ![]() inquiring minds want to know (and save their calibration :d) |
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#2 |
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Junior Member
Join Date: Jan 2004
Posts: 20
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the xbox creates a t and u partition for each game (or application) when it is first run. stuff that goes on the u drive is usually save games which appear as items under the games title in the dashboard. some games save stuff like settings and options to the t partition. these can not be deleted or copied in the dashboard (but can be deleted by selecting delete on the games title icon).
when a game or application is not running, these drives will not show up, but with a modded box, they can be seen in the e drive in the tdata and udata directories. in these you'll see a bunch of directories (one for each game). xbox media center uses the 0face008 directory. long story short, your calibration and settings should be saved to e:\tdata\0face008\ hope that makes some kind of sense
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#3 |
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Member
Join Date: Oct 2003
Posts: 39
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ah, makes perfect sense
![]() i was aware of the u/tdata but was under the impression these were simply accessed using e:. now i can hunt for the missing config update... |
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