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Old 2004-02-05, 01:17   #1
onkel bouncy
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i've uploaded a modified keymap.xml (keymap_ob.rar in skin folder).
see the readme for changes and post your opinions here.
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Old 2004-02-05, 14:23   #2
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no comments ?
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Old 2004-02-05, 17:53   #3
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Quote:
Originally Posted by (onkel bouncy @ feb. 05 2004,12:23)
no comments ?
just took a look at it and it seems much better then the old one.. i'll give it a try later and give you and update.

great job! *

update:
tried it and liked it alot

the only thing i can complain about is when playing movies "back" gets you to the menu but then i have to press "display" to get back to the movie again or else i get to the main menu.

why not change it so that "menu" gets you to the main menu and "back" brings you back to the movie.
i have it like this now

update 2:
hehe i just realized that there is no way of getting out of "my files" with my mapping of back :d
but as i don't use that so much i'll leave it like i have now and maybe later change the mapping of "my files".

i'll give it a thought and get back here with comments.

//n
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Old 2004-02-06, 01:36   #4
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>the only thing i can complain about is when playing movies "back" gets you to the menu but then i have to press "display" to get back to the movie again or else i get to the main menu.
why not change it so that "menu" gets you to the main menu and "back" brings you back to the movie.

sorry this is impossible.
the general-keylayout is active if you get out of the movie.
and this layout has 'back' defined as 'back to previous menu'.

i think this is ok.
so 'back' is used in all sections to get back to menu and previous menu.
'display' is used to show viz & movie.
and 'title' is used to add/remove file 2/from playlist and (de)select files/directory in files.

>hehe i just realized that there is no way of getting out of "my files" with my mapping of back
but as i don't use that so much i'll leave it like i have now and maybe later change the mapping of "my files".

this works for me.
try again.


ok for now there are no more changes on this file.
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Old 2004-02-06, 03:52   #5
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ff/rw finally works with gamepad. ff/rw with triggers, small step back is b-button.
you need 5-2-2004 cvs sourcecode.

add these lines to keymap.xml in right places.
...
<gamepad>righttrigger</gamepad>
...
<gamepad>lefttrigger</gamepad>
...
<action>
<description>small step back</description>
<id>76</id>
<gamepad>b</gamepad>
</action>

heres working section:
Quote:

<window>
<description>fullscreen video specific actions</description>
<id>2005</id>
.
.
.

<action>
<description>fastforward</description>
<id>16</id>
<gamepad>righttrigger</gamepad>
<remote>forward</remote>
</action>
<action>
<description>rewind</description>
<id>17</id>
<gamepad>lefttrigger</gamepad>
<remote>reverse</remote>
</action>
<action>
<description>small step back</description>
<id>76</id>
<gamepad>b</gamepad>
</action>

.
.
.
</window>
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Old 2004-02-06, 18:07   #6
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there exists already a new keymap.xml for the devs.
this is only a part of the new file.
hope the devs will use it in next cvs.
http://www.xboxmediaplayer.de/cgi-bin....;t=1473
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Old 2004-02-06, 21:31   #7
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Quote:
sorry this is impossible.
the general-keylayout is active if you get out of the movie.
and this layout has 'back' defined as 'back to previous menu'.
so i changed the general-keylayout.

Quote:
i think this is ok.
heh and i don't but thats ok right ?

Quote:
this works for me.
try again.
no it didn't cause i changed the general-keymap as i typed. but i later added "back" in my-files keymap to overide the default one. this is how i wan't it and i guess your way is more.. whats the word... no can't remember "100 % the same through the whole program."

Quote:
ok for now there are no more changes on this file.
except in mine. now it's perfect. it's not the same 100 % the whole gui but this is how i like it.. not for noobs i guess.

i have to say great work neverthenless.

lots of bad english included in post *:d
//nickman
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Old 2004-02-08, 13:29   #8
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hi,
i only use my gamepad to control xbmc and found that the new ff et rew are not mapped on the gamepad.
because this feature is really cool, i think that the default keymap should use right/left dpad for the new ff/rew and up/dn dpad should be map to step ff/rew

just like this

* *<action>
* * *<description>fastforward</description>
* * *<id>16</id>
* * *<gamepad>dpadright</gamepad>
* * *<remote>forward</remote>
* *</action>
* *<action>
* * *<description>rewind</description>
* * *<id>17</id>
* * *<gamepad>dpadleft</gamepad>
* * *<remote>reverse</remote>
* *</action>
* *<action>
* * *<description>step forward</description>
* * *<id>20</id>
* * *<gamepad>dpaddown</gamepad>
* * *<remote>right</remote>
* *</action>
* *<action>
* * *<description>step backward</description>
* * *<id>21</id>
* * *<gamepad>dpadup</gamepad>
* * *<remote>left</remote>
* *</action>
* *<action>
* * *<description>big step forward</description>
* * *<id>22</id>
* * *<remote>up</remote>
* *</action>
* *<action>
* * *<description>big step backward</description>
* * *<id>23</id>
* * *<remote>down</remote>
* *</action>

regards
fred
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Old 2004-02-09, 14:10   #9
Gamester17
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fyi
- modified keymap.xml by onkel bouncy uploaded on sourceforge.net under xbmc patches
- modified keymap.xml by shadow_mx uploaded on sourceforge.net under xbmc patches
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Old 2004-02-15, 13:28   #10
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i've updated my keymap to v 1.2.
simply added music ff/rw on ir.

look in the skin dir (upload section).
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