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| XBMC Feature Suggestions Please, add platform prefix for suggestions that are not platform-independent!: Thread prefixes; "[LINUX]", "[LIVE]", "[MAC]", "[WINDOWS]", and "[XBOX]" Note! Post a copy of all formal feature requests as a ticket on trac (see FAQ)! |
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#1 |
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Member
Join Date: Oct 2003
Posts: 63
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how abut dsps.. hopefully costumizable... not hardcoded plz
ppl could build some dsp settings with the sdk and publish them. at runtime a gui would be nice to then set costume dsp parameters i would love to have this option. i am very interested in (and would spend lots of time into) ... - room simulation (reflexions, reverb) - adjusting stereo basis - runtime and delay adjustments (to compensate for listener not sitting exactly in the middle of all speakers) - eq (of course) ;-) - low and high pass filters: *imagine having only small front speaker.. so directing the * low frequencies to the sub and only middle and high to the front speakers. - decreasing dymamic range. interesting for watching action movies at low volume: a sudden "bang" or explosion would not annoy your neighbours ;-) and at the same time you could hear the dialogs loud enough - increasing dynamic range. (guess for what this is goog ;-) and lots more. |
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#2 |
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Team-XBMC Developer
Join Date: Oct 2003
Posts: 15,077
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these are good ideas, and i'm sure that at least some of them are achieveable, and i'm planning on doing some research into exactly what the xbox can do, and trying it out for myself.
one comment regarding the lowpass/highpass thing. the xbox can only output either a pcm (2 channel) signal or a 5.1 signal. the job of lowpass/highpass should be handled by the users receiver - not by the xbox imo. otherwise you get into problems with cascading filters (ie possible bad phase effects) and the like. also, it would force the user to output in the compressed dd mode which isn't exactly optimal. i'm not sure if any benefits outway the cons. cheers, jonathan
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#3 |
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Junior Member
Join Date: Nov 2003
Posts: 5
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i attempted to utilize the dsp a while back with xbmp. the basics weren't too hard. i figured out how to configure and download a dsp image and was able to cofigure some biquads into hi/low/band pass filters and adjust them in real time. unfortunately, i got horribly frustrated with trying to implement a gui within xbmp and gave up at the time.
i was planning on looking into xbmc and see if the gui stuff is at all comprehensible. if the code's been cleaned up there might be some chance of me completing at least basic functionality. i agree that the receiver should be doing xover/delay but it might be useful to people without fancy recievers. also some effects might be fun to play around with. if anyone's interested in working on this with me, let me know. if you want to go at it yourself, be warned that the dsp documentation at best lacking, and at worst outright incorrect! ( at least in the xdk i was using at the time ) |
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#4 |
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Team-XBMC Project Manager
Join Date: Sep 2003
Location: Sweden
Posts: 10,582
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@fankey, your feedback is wanted in the xbmp forums too http://www.xboxmediaplayer.de/cgi-bin....;t=2732
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Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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#5 |
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Junior Member
Join Date: Nov 2003
Posts: 5
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i replied over there. i'm going to attempt to move my work over to the new code base. if there's anyone with xbmc gui experience that would like to work with me on this please contact me - i'm sure it will speed up the process.
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#6 | |
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Team-XBMC Project Manager
Join Date: Sep 2003
Location: Sweden
Posts: 10,582
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Quote:
__________________
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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#7 | |
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Junior Member
Join Date: Nov 2003
Posts: 5
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Quote:
on a side note, was there something wrong with the forum last night? i wasn't able to log in from home even though i could log into the xbmp forum. no error message - it just went back to the forum page without me being logged in. |
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#8 |
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Junior Member
Join Date: Aug 2006
Posts: 6
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Why not to use DSP for audio proccesing? Room simulation, reverb, eq, etc...
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#9 |
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Team-XBMC Developer
Join Date: Oct 2003
Posts: 15,077
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Because we don't have the time or the inclination?
Anyone who does is most welcome, and will ofcourse get whatever support they need (assuming they're competent enough).
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Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first.
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#10 |
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Junior Member
Join Date: Aug 2006
Posts: 6
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In the era of XBMP there was a person that do a little work, but he couldnīt do the gui:
http://www.xboxmediaplayer.de/cgi-bi...=ST;f=3;t=2732 http://www.xbmc.xbox-scene.com/forum...ghlight=reverb |
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