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Old 2004-01-14, 17:49   #1
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here it is, the thread where i think we should decide if tripex will ever be integrated in xbmc or made a plugin.

as you may or may not know, i contacted the author of this very nice directx/3d plugin autumn 2003. the 3rd of october he shared the sourcecode with us. there's been no solid development since then as far as i know.

gamestr17 has some pretty solid thoughts on the subject, i leave it up to him to voice them.

_frodo_ explained on irc that as long as it's a plugin, there shouldn't be a problem (or did i misunderstand you there?)

/pike
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Old 2004-01-14, 19:07   #2
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as i see it there can be three outcomes of this if someone on the xbmp team decides to code this plugin:
1. we get the tripex author/s permission to release the full source code of the plugin = no issues (and the best option?).
2. plugin doesn't contain xdk libs in .vis & non xdk compiled (xdk be put into xbmc loader instead) = closed source is ok.
3. .vis plugin contain xdk code & we cannot release source code = cannot officialy be released, hosted or traced to us.

in conclusion, the only gripe we have with tripex is if we can't release the source code as a .vis may have to use the xdk
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Old 2004-02-03, 15:55   #3
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k, pike got reply from tripex author and he's ok to publicly release it's source under glp if he can just remove one thing first...
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Old 2004-02-25, 18:25   #4
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@pike, any updates from the tripex author? if they are handed to us in time maybe a nice dev on the team could voleenter to port them to xbox xbmc .vis and enter the competition on behalf of tripex's author (not taking credit themself as we could't join)?
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Old 2004-02-25, 22:30   #5
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i got this before the weekend. he seems to be hard at work

Quote:
might be fun to enter the
viz contest, i guess - it's something to aim for... i'll try and get just
the basic effects in, and if it works ok i'll have a go at putting onscreen
config in. i think it would be a good idea for me to only ever think about
it as writing a windows app, but tryinig to keep all the xbox/pc differences
as separate as contained as possible. that way, i could keep working on the
portable part of it while someone else can write the xbox-specific bits -
though hopefully there won't be many. seeing as i work for a company that
writes games for the xbox (even though i don't have anything to do with the
xbox side of it myself), i don't want to get into any trouble - i expect
there is a pretty strict non-disclosure agreement with microsoft and i doubt
they're particularly fond of you lot...

cheers,
ben
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Old 2004-03-04, 01:17   #6
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Quote:
yeah, another weekend has slipped past... didn't manage to get that much
done - had to go into work both days, but i really don't think it's far off.
it's probably best i give you something to try as soon as i can, at least
then we'll know what needs working on. this weekend... honestly!

cheers,
ben
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Old 2004-03-04, 13:52   #7
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k,note that there only 9 days left this the contest officialy ends (but this might have to be extended since the x3 chips aren't ready yet)
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Old 2004-03-09, 12:31   #8
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Quote:
ok, so i didn't finish it this weekend. you're not surprised, are you?

it does, however, run independently of winamp, use the xbmc api, react to sound properly-ish and have few (if any) windows dependencies -i've just broke a few things along the way... i think it'd be a good idea to try getting it to run on an xbox. do you fancy meeting on irc/messenger/icq/something in the next few days, and spending a while swapping code and compiler errors trying to get it to run? i can't think of any major hurdles, but it's probably best to address the problems sooner rather than later...

all the best,
ben
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Old 2004-03-09, 15:29   #9
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i can lend a hand if he needs some help with xbox graphics stuff.
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Old 2004-03-09, 15:38   #10
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if he chooses irc i will invite hinm to our channel, if there are no objections?
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