PDA

View Full Version : How to hide database popup updates in fullscreen/slideshow/visualization


Nazgulled
2009-06-19, 01:43
There was a mod in the past to hide the video and music database updates popup window when a video was being played in fullscreen, a slideshow was playing or a visualization was full screen too.

I tried to do the same for these new dialog popups but I'm no able to, things changed a bit...

Can anyone help me out?

Nazgulled
2009-06-28, 19:48
Nobody?

This was something that was possible in the past, but since the dialogs changed, the same hack doesn't work...

CF2009
2009-06-28, 21:06
have a look at the code i added to the mod pack (Includes_Dialogs.xml)
http://github.com/cf2009/aeon-modpack/raw/a63047ab3f692cc79001deeeb973b1c303078c48/720p/Includes_Dialogs.xml

Nazgulled
2009-06-28, 23:49
Thanks, but I have a few questions though...


<animation effect="slide" end="0,-560" time="0" easing="inout" tween="cubic" condition="Skin.HasSetting(Dialogs_Top)">Conditional</animation>
<animation effect="slide" end="0,-225" time="400" easing="inout" tween="cubic" condition="!Skin.HasSetting(Dialogs_Top)+Window.IsActive(Home ) + Skin.HasSetting(lowermainmenu)">Conditional</animation>
<animation effect="slide" end="0,-400" time="200" easing="inout" tween="circle" condition="!Skin.HasSetting(Dialogs_Top)+Control.IsVisible(57 )">Conditional</animation>
<animation effect="slide" end="0,600" time="400" easing="inout" tween="circle" condition="!Skin.HasSetting(Dialogs_Top)+[Window.IsVisible(2005) | Window.IsVisible(2006) | Window.IsVisible(2007)]">Conditional</animation>
<animation effect="slide" end="0,-600" time="400" easing="inout" tween="circle" condition="Skin.HasSetting(Dialogs_Top)+[Window.IsVisible(2005) | Window.IsVisible(2006) | Window.IsVisible(2007)]">Conditional</animation>The code in blue is what I asked, it hides/shows the update dialog when in fullscreen. The green one moves the update dialog up and down depending on the main menu location. The ones in read I don't understand why they are needed and what they do...

Can you tell me what they are for?

CF2009
2009-06-29, 02:38
the code in red was a mod i added to have the dialogs at the top of the screen so you do not need to add that code..

but you will need to add this code to Dialogs_VolumeIcon include so the volume bar will work in fullscreen


<animation effect="slide" end="0,-600" time="0" easing="inout" tween="circle" condition="[Window.IsVisible(2005) | Window.IsVisible(2006) | Window.IsVisible(2007)]">Conditional</animation>

Nazgulled
2009-06-29, 02:45
Yes, I saw that one below and I added it too... Although I don't use the volume thing because of other problems (http://xbmc.org/forum/showthread.php?p=351281#post351281) :P

Thanks a lot for your help.