View Full Version : Best Auriga Mod Pack from Skilled Skinners and Skin Modders?
Djh,Hitcher,Cf2009,Raven,Imaginos and many more pro modders/skinners We all love your work..but for lame guys like me (I hope I speak for more similar "not so tecnical people") :/ its pretty hard to get it working with many mods..it allways comes up with a broken mod in some way when putting your stuff together :sniffle:
I know you all have less time or maby no time over for requests like this but, plz, do us lame dudes a favor,
give us YOUR best "full Auriga skin & inclusive modpacks" with a bref description and a download link...
Best Regards
// SweViking
Sorry for hi-jacking the original question, but I wanted to ask as to why the modders out there aren't utilizing tools such as http://www.github.com for maintaining and distributing their works?
I'm new to the community and am unaware of underlying politics, if any, so forgive me if this sounds contrived. In a perfect world, everyone would be working out of djh_'s repository or some other centralized Aeon code base. Mod's from CF2009, Hitcher and the like would then become patches against the trunk, and even merged into the trunk over time. Everything in one place, always up to date, no having to hand edit XML files ... it almost sounds too good to be true. Am I missing something here?
I wanted to use Github but it seems way too complicated.
Nazgulled
2009-06-19, 02:11
Well, some people may not know how to use Git, or may not want to use Git or don't like Git, whatever... That may be a reason for some of modders.
For instance, I was going to create a mod myself with a few things in Git but I simply wasn't able. I found it too confusing over SVN (which I'm used too, not saying I wouldn't know how to use Git properly after playing with it for a while, but I don't have time for that) when I first tried it. But that's just me...
But there's quite a few mods in Git if you look closely, there are many forks. However, I'm not sure djh_ merges anything from the other mods... Why is that, I have no idea.
EDIT: Too late, just like Hitcher... I don't know if you are more confortable with SVN like I do but I tried to think for a proper way to have Aeon's source on SVN (without any intervention from djh_ or removing the source from Git, everything would be as it is right now) just for my personal and then sync my mod with that unchanged Aeon's source on SVN. It would help things for me, but I can't see how can I do it and where to host it. Of course, I would have to manually sync Aeon's source on SVN manually whenever there was an updated from djh_.
Even SVN would be an option, it's just about getting all this great work centralized in a single location and to start promoting collaboration. I was just using the example of github because it's the new cool thing on the block, and extremely easy to use from the end-user perspective.
For Nazgulled, moving code from git to svn in an automated fashion is pretty straightforward. I've done it before for "boring, work related stuff".
For Hitcher, I'd think that the work you're doing is a lot more complicated than using git ;). It's just a version control system and they all work under the same principle. You check in, you check out, you tag. The commands you pass it may be slightly different, but that's it. It's what happens behind the scenes in terms of how code is managed by the repository and the merging capabilities that really differentiate CVS, SVN, git, etc.
I kind of like the old school way things are...I get to pick and choose what I want. I'm not into all the poster/banner for TV mods so I leave those alone. To have all the mods in one skin would make the customization page so huge and so many check boxes it would get confusing. Plus I don't like git so I'm glad that I only have to use it rarely.
Defiantly seems like an idea worth consideration to me, once the threads remain as normal but there's a combined place for storing all mods.
Nazgulled
2009-06-19, 04:28
Even SVN would be an option, it's just about getting all this great work centralized in a single location and to start promoting collaboration. I was just using the example of github because it's the new cool thing on the block, and extremely easy to use from the end-user perspective.
That sounds like I'm suggesting moving everything to SVN over Git, well, I'm not... Just to make things clear.
For Nazgulled, moving code from git to svn in an automated fashion is pretty straightforward. I've done it before for "boring, work related stuff".
Care to suggest how? But maybe that's off-topic and should be posted here...
That sounds like I'm suggesting moving everything to SVN over Git, well, I'm not... Just to make things clear.
Care to suggest how? But maybe that's off-topic and should be posted here...
Github is a solution and I seem to fix that lol, but meanwhile cant you guys post your best entire package here...?
logictester
2009-06-19, 11:33
I wanted to use Github but it seems way too complicated.
it's really not that complicated once you get used to it :) anyway, if you still would like to move to github - i'm sure all of us github users will gladly give you a hand in anything you might need to make it easier.
Gamester17
2009-06-19, 11:50
http://xbmc.org/forum/showthread.php?t=52970FYI; almost all open source skins for XBMC are currently hosted in the XBMC Skinning Project's SVN:
http://sourceforge.net/projects/xboxmediacenter
Download (via a SVN client):
http://sourceforge.net/scm/?type=svn&group_id=87325svn co https://xboxmediacenter.svn.sourceforge.net/svnroot/xboxmediacenter xboxmediacenter
All skinners who are willing to open source their skins are most welcomed to join this project!
PS! The XBMC Skin Manager is also open source (Python Code) and hosted in above mentioned SVN:
http://xbmc.org/forum/showthread.php?t=28000
:;):
Note! I believe Google Code has size limit for their SVN hosting, while SourceForge does not.PS! I have probably sent an invitation to Djh_ for this official XBMC Skinning Project more than 10 times already, he always replied that he was not yet ready to release it under an open source license.
it's really not that complicated once you get used to it :) anyway, if you still would like to move to github - i'm sure all of us github users will gladly give you a hand in anything you might need to make it easier.
I've made an account but I'm really not sure how to fork and submit my changes (does Git just compare my XML's against the main ones?).
logictester
2009-06-19, 12:49
I've made an account but I'm really not sure how to fork and submit my changes (does Git just compare my XML's against the main ones?).
this made it very simple for me:
http://pragprog.com/screencasts/v-scgithub/insider-guide-to-github
forking and working is explained at 16:30 approx
Nazgulled
2009-06-19, 14:32
Github is a solution and I seem to fix that lol, but meanwhile cant you guys post your best entire package here...?
Since I'm not one of "those" guys, I can't answer you :P
Maybe you misquoted?
Since I'm not one of "those" guys, I can't answer you :P
Maybe you misquoted?
yes sorry Naz...I missquoted :blush:
Nazgulled
2009-06-19, 17:03
No problem :)
steve1977
2009-06-19, 18:37
Djh,Hitcher,Cf2009,Raven,Imaginos and many more pro modders/skinners We all love your work..but for lame guys like me (I hope I speak for more similar "not so tecnical people") :/ its pretty hard to get it working with many mods..it allways comes up with a broken mod in some way when putting your stuff together :sniffle:
I know you all have less time or maby no time over for requests like this but, plz, do us lame dudes a favor,
give us YOUR best "full Auriga skin & inclusive modpacks" with a bref description and a download link...
Best Regards
// SweViking
I actually have the same question. Would be great if someone could post a "best of" the mod world.
Thanks!!!
There is no real "best of" mod, thus the reason I hi-jacked this discussion. Getting the work into a VCS (especially) like git would, in theory, allow the user to pick and choose which mods they want and create their own custom builds of a sorts.
For Gamester17; It'd be great to get Aeon in svn, but svn tends to lend itself better to managed projects such as base skin creation. For instance, an initial designer looking for a means to facilitate collaboration with a larger group of artists and developers. Git, on the other hand, is better suited to handle the uncontrolled or un-managed work that I'm seeing coming from the modding community. i.e. Changes that the designer of the skin may not necessarily agree with.
logictester
2009-06-19, 21:11
this made it very simple for me:
http://pragprog.com/screencasts/v-scgithub/insider-guide-to-github
forking and working is explained at 16:30 approx
just few notes, you go to aeon git and fork it by clicking on the fork icon, then you clone the fork to have it on your local pc, then you edit whatever files you want and update git - it will make the diffs, then every user can clone your git and simply do a git update to only update the diffs.
Nazgulled
2009-06-19, 22:45
just few notes, you go to aeon git and fork it by clicking on the fork icon, then you clone the fork to have it on your local pc, then you edit whatever files you want and update git - it will make the diffs, then every user can clone your git and simply do a git update to only update the diffs.
That will update ALL the diffs... What if someone just wants some piece of code and not all of it, what's the procedure for that?
Also, one thing that bothered me when I first (quickly) tried it was that when I forked Aeon, all the branches were forked, how can I just fork the "auriga" branch? And if that ain't possible, how can I delete the "master" branch from my repository?
logictester
2009-06-19, 23:12
That will update ALL the diffs... What if someone just wants some piece of code and not all of it, what's the procedure for that?
Also, one thing that bothered me when I first (quickly) tried it was that when I forked Aeon, all the branches were forked, how can I just fork the "auriga" branch? And if that ain't possible, how can I delete the "master" branch from my repository?
well since it's an entire skin then anything that will be changed by the creator will be updated when you do git pull, then you can take any part you want from your local up to date copy of the skin.
i think if you delect the branch you want you can fork only it and not all of the branches, i'm not sure though how you only remove a specific branch - maybe any other github user can help?
Nazgulled
2009-06-19, 23:45
I'm not talking about the skin creator but for instance, a fork of the original project and I also have a fork of the original project. What if I want to add just a piece of code of someone's fork into mine? Do I have to do it manually or is there some special way to do that?
I'm not talking about the skin creator but for instance, a fork of the original project and I also have a fork of the original project. What if I want to add just a piece of code of someone's fork into mine? Do I have to do it manually or is there some special way to do that?
Excuse me for highjacking my OWN thread ;)...just make a new branch in git hub with that NEW code by "others" and then naming it for ex : Mainmodname,master,ucos (ucos stands for = under construction open source) and after that update ucos branch manually with new code by requests. (only way I know of)
Btw..Bump..maby my request (thread title) was too much asking of you pro modders/skinners ???
CCMatrix have started a github :grin:...I hope there will be more in the future...
I can host all peoples files if needed let me know.
pletopia
2009-06-21, 11:55
i started tweaking my build recently
i started with a clean aurgia pull from 2-3 days ago (not like it makes a diff when exactly since there hasn't been any changes to the code in like 2 weeks)
+ ccMatrix's native hd flaggin mod
+Weather Mod
+stenec's end time mod
+personal tweaks (check foldername instead filename for source flag .. don't distinguish between regular and hd for network flags)
i plan on adding the video trailer mod into the multiplex window in the future .. but that will have to wait till i'm back in the states in 3 weeks and i actually get trailers scraped .. for some reason in Poland they dont' scrape for me :(
i also want to do something similar to clep's mod by making season level of tv shows a fixed list instead of wrap list however i use showcase and not multiplex at that level