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View Full Version : PIL installed in XBMC?


Alexpoet
2004-06-09, 18:18
hey,
i'm curious whether pil is included with the xbmc distribution of python and, if not, will it even work with xbmc python?

i'm trying to write a script that will get the weather radar loops from noaa and play them on the weather page, but those images are too large and i need to resize them. i've already come up with workarounds that'll let me and my close friends use the script, but i'd like to make it generally available if i can run the whole thing on the xbox.

if xbmc doesn't run pil (as i expect), any guesses how hard it would be to install it using the distutils? could i just run setup.py from within xbmc? i haven't installed modules from source before, and i don't know how possible that would be on the xbox.

thanks for your help.

Alexpoet
2004-06-14, 21:10
hello again.

y'all probably already knew this, but i didn't. turns out image.py (the relevant bit of the pil to my project) is included in the lib subfolder. so i can import image and call resize without adding any libraries.

or, in other words, this topic is dead. sorry if anyone wasted time trying to help me with a problem i didn't actually have....

i am still having problems with the gui update, though, as mentioned in my other thread. if i can get that fixed, i'll have a weather radar app working perfectly.

Alexpoet
2004-06-14, 21:36
update: actually, when i ran the code, i got the error:
importerror "the imaging c moduel is not installed."

so it's still not working. any ideas how i fix that error? anyone else tried to use the image.py module?