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View Full Version : Are we supposed to report build failures?


TheQuestor
2008-11-22, 08:49
Just wondering because though it doesn't happen often, it does happen. [often :P] and tonight is another example.

Build 16272

The Xbox and Linux trunks build fine, this time it is only the Win32 Build that borks

XBMC_PC error LNK2019: unresolved external symbol "public: static bool __cdecl CWNETHelper::GetShares(class CFileItemList &)" (?GetShares@CWNETHelper@@SA_NAAVCFileItemList@@@Z) referenced in function "public: virtual bool __thiscall DIRECTORY::CSMBDirectory::GetDirectory(class CStdStr<char> const &,class CFileItemList &)" (?GetDirectory@CSMBDirectory@DIRECTORY@@UAE_NABV?$ CStdStr@D@@AAVCFileItemList@@@Z)


XBMC_PC fatal error LNK1120: 1 unresolved externals

topfs2
2008-11-22, 14:31
SVN isnt always stable, not all devs have all os to test on so we might make mistakes, we´re only humans afterall :)

If you notice a build failure wait atleast 24hs before reporting it becuase generally we pick it up faster than that and fix it. usually its just an ifdef thats left out.

Cheers,
Tobias.

WiSo
2008-11-22, 23:43
Use vs2008 to build XBMC since the vs2003 build file isn't always up to date.

Edit:
vs2003 should be fixed now.