View Full Version : enlarge covers in default skin?
joeneo13
2004-05-22, 20:32
hi, does somebody know how i can enlarge the covers of my videos folder in the default xbmc skin, like they are in the project mayhem skin?
thanks
Gamester17
2004-05-24, 12:59
just select large icons(?)
joeneo13
2004-05-24, 17:44
that i know, but when you select the project mayhem theme there is a big difference in the size of the thumbnails , i want it to make the same for the orginal theme !
if you want to make them larger, you'll need to change these parameters of the thumbpanel in references.xml
..snip..
<itemwidth>115</itemwidth>
<itemheight>115</itemheight>
<texturewidth>80</texturewidth>
<textureheight>80</textureheight>
<thumbwidth>64</thumbwidth>
<thumbheight>64</thumbheight>
<thumbposx>8</thumbposx>
<thumbposy>8</thumbposy>
..snip..
<itemwidthbig>150</itemwidthbig>
<itemheightbig>150</itemheightbig>
<texturewidthbig>128</texturewidthbig>
<textureheightbig>128</textureheightbig>
<thumbwidthbig>100</thumbwidthbig>
<thumbheightbig>100</thumbheightbig>
<thumbposxbig>14</thumbposxbig>
<thumbposybig>14</thumbposybig>
the itemheight is used to determine how many rows you'll see in the display.
i *think* textureheight&width is used to determine how large the square is that surrounds each icon. this is used to show which icon you've currently highlighted.
and thumbheight*width is how big the icons are. thumbposx&y are used to position the icon inside the texture.
have fun :)
joeneo13
2004-05-24, 19:28
thank you !!!!!!! :lol:
item h/w = invisible object to define number of rows and columns (should together aproximitely add up to the w/h of the thumbnail panel).
texture h/w = background graphics for icons (should be smaller then item h/w otherwise the texture and the item text will overlap).
thumb h/w = icon h/w should be smaller then texture.
thumbpos x/y = where within texture the top left corner of icon is.
floink,
i wasnt sure what the texture was for. what happens if the "thumb" size matches the "texture" size? do you just lose the background?
how do u put an image in the "texture"... it sounds like it would be possible to place an album cover on a background thats a picture of a folder. similar to the xbmp display.
what happens if the "thumb" size matches the "texture" size? *do you just lose the background?
if the icon don't have any transperancy it will be streched to cover the background yes.
how do u put an image in the "texture"... it sounds like it would be possible to place an album cover on a background thats a picture of a folder. *similar to the xbmp display.
yes that can be done by editing the images <imagefolder>folder-nofocus.png</imagefolder> and <imagefolderfocus>folder-focus.png</imagefolderfocus>. the skin engine will look for images in the media folder before going to textures.xpr (for images) so if you create your on gfx just put it in media folder of the skin and point to it in your reference.xml. but remember that this might look a bit odd when listing folders as you will graphically get a folder in a folder so to say.
/floink