View Full Version : No FanArt support in the original Project Mayhem III skin?
terminalx
2008-09-14, 23:29
I thought that PM3 now also supports movie fanart.
http://xbmc.org/forum/showthread.php?t=36256
I am using T3CH build 2008-09-08. However I am having a hard time to get it to show in PM3. It works in other skins. (In PM3 skin I have it enabled in custom settings. I use libery mode and the fanart is scanned in the userdata dir). Is it then only still supported for TV series in PM3?
I guess I missed something?
???
jmarshall
2008-09-15, 00:16
Not in PM3.
You may be surprised once beta1 hits though ;)
Cheers,
Jonathan
plankton88
2008-09-16, 09:31
There is TV fanart. It looks great. I hope PM III gets movie fanart. Its still by far my favorite, most reliable, and easiest skin to navigate.
There is TV fanart. It looks great. I hope PM III gets movie fanart. Its still by far my favorite, most reliable, and easiest skin to navigate.
Agreed ++
plankton88
2008-09-19, 15:14
I tried out the PM III HD skin last night it has movie fanart.
is there a way to enable movie fanart in pm III?
is there a way to enable movie fanart in pm III?
no
PrimusZa1
2008-10-13, 13:25
Jezz_X...I successfully ported the Move Fan art display mode from PM3 HD to PMIII and it seems to work like it is suppose to...My big question threw all the my trial and error coding is. Is there some kind of grid you work with? I found the biggest obstacle I had was the position on the screen and size from PM3 HD to PMIII.
Nope not really I basically know the layout and locations of all the elements since they are common through the skin and then I either work it out in my head maths wise or use a common old calculator (more the calculator than my head :) )
But I will say probably about 20% (probably less) is just trial and error but useally when you get somthing like the background elements in the right place with guessing its easy to use a calculator to figure out the rest accurately.
Its really all about having a feel for the way it fits :)
Also the biggest thing that makes it easy is Using the PC versions of XBMC that way you can edit the files directly and just bind a key to reload skin and you get instant update. Unlike having to ftp it to an xbox constantly
Jezz_X...I successfully ported the Move Fan art display mode from PM3 HD to PMIII and it seems to work like it is suppose to...My big question threw all the my trial and error coding is. Is there some kind of grid you work with? I found the biggest obstacle I had was the position on the screen and size from PM3 HD to PMIII.
any plans to share that with the rest of us? I would live to see pmIII continue to be refined. it is 99.9% perfect now as it is...
PrimusZa1
2008-10-13, 21:58
any plans to share that with the rest of us? I would live to see pmIII continue to be refined. it is 99.9% perfect now as it is...
Sure...I got a little more tweaking to do with it (textures, ect) and I'll upload a copy. I'm also working on porting the new DVD Thunbnail view to PMIII too.
Also the biggest thing that makes it easy is Using the PC versions of XBMC that way you can edit the files directly and just bind a key to reload skin and you get instant update. Unlike having to ftp it to an xbox constantly
Never thought about reloading the skin....Does that work when you change with the views or includes code? I get a instant update without leaving XBMC when I change the Video Nav. But I always have to exit then restart to see what happens with those..
Never thought about reloading the skin....Does that work when you change with the views or includes code? I get a instant update without leaving XBMC when I change the Video Nav. But I always have to exit then restart to see what happens with those..
Some things update without reloading the skin. However when you change something for example that involves calling something in includes.xml you have to reload to see the changes.
Sure...I got a little more tweaking to do with it (textures, ect) and I'll upload a copy. I'm also working on porting the new DVD Thunbnail view to PMIII too.
your my hero dude. good luck on your efforts. I am just getting into xml and the world of skinning, going through the tutorials now. it will be awhile before I can produce something great. looking forward to your progress!
PrimusZa1
2008-10-14, 23:59
I'll give it to you skinners this is not that easy:eek: Here's a few screen shots so far to show you that is is getting somewhere...
http://s3.supload.com/thumbs/default/screenshot003.jpg (http://s3.supload.com/free/screenshot003.jpg/view/) http://s3.supload.com/thumbs/default/screenshot006.jpg (http://s3.supload.com/free/screenshot006.jpg/view/)
Now for a question. How can I figure out what ID is still availible to use (other then picking a random number) The reason I am asking is that I had to lose the old DVDWrapView due to the fact that it was ID 56 too. I tried a few different numbers but all it did was make ALL the views go insto Fanart View:confused2:
In the Video Library there is only 1 ID left to use can't remember what one it is but you are limited to ID's 50 to 59 the way to find out is open up both of the common views xmls and search for the names included in the MyVideoNav.xml
PrimusZa1
2008-10-15, 02:23
In the Video Library there is only 1 ID left to use can't remember what one it is but you are limited to ID's 50 to 59 the way to find out is open up both of the common views xmls and search for the names included in the MyVideoNav.xml
Hmmm, then that will mean if to add the TV fanart like what is in PM3.HD, I will have to sacrafice one of views....Are the ID's broken down by grouping..Like 50-59 is for Views 60-?? is for this...ECT ect?
nah not really broken down as such just some a reserved for certain things like buttons in some windows and the views so XBMC knows what they are. and in media windows 50 to 59 are views which = 10 different views. in other non media windows you can use 50 to 59 for other things
I say sacrifice one of the views. I vote for dvd icon view my self. I mostly use dvd and big icon modes. the tv and movie fanart look amazing! keep up the great work.
PrimusZa1
2008-10-15, 23:51
nah not really broken down as such just some a reserved for certain things like buttons in some windows and the views so XBMC knows what they are. and in media windows 50 to 59 are views which = 10 different views. in other non media windows you can use 50 to 59 for other things
It was ID 55 ...It got used bythe Episode Fan art View...Thats OK I got rid of the ID 54 DVDThumbs and changed it to the Original DVDWrap view..So far so good it doing what I want it to do I think:laugh: I do have a question though:.....Jezz_X what does this do? I moved it around a bunch but it never shows up on the screen..Its in the episode fan art ID section under the labels. I guess I want to know what is label 31011? and what is the ListItem.Overlay:
<control type="label">
<posx>150</posx>
<posy>370</posy>
<width>290</width>
<height>160</height>
<font>font25</font>
<textcolor>grey2</textcolor>
<shadowcolor>black</shadowcolor>
<align>center</align>
<aligny>center</aligny>
<label>31011</label>
<visible>IsEmpty(Listitem.thumb)</visible>
</control>
<control type="image">
<posx>655</posx>
<posy>620</posy>
<width>35</width>
<height>35</height>
<aspectratio>keep</aspectratio>
<texture>$INFO[ListItem.Overlay]</texture>
</control>
Hope I'm not bugging you to much and thanks for the help!
from the pm3.hd language file <string id="31011">EPISODE[CR]IMAGE[CR]NOT[CR]AVAILABLE</string> obviously shows when there is no thumb
and the listitem.Overlay is the watched tick icon in this case but can be the trainer and archived and locked icons in other places
PrimusZa1
2008-10-16, 02:14
from the pm3.hd language file <string id="31011">EPISODE[CR]IMAGE[CR]NOT[CR]AVAILABLE</string> obviously shows when there is no thumb
Well this just shows you shouldn't jump into something blindly :laugh: Now that I know that I should have been looking in the strings.xml for this info that will make things alot easierThanks!
Did run into a bump though.. Everything works ok in the Windows XBMC version Atlantis Beta 2 but when I but when I tried it on the XBOX with the latest Beta 2 the right side content panel does work correctly at all Here's the examples:
These are the Windows which look correct:
http://s3.supload.com/thumbs/default/screenshot007win.jpg (http://s3.supload.com/free/screenshot007win.jpg/view/)
http://s3.supload.com/thumbs/default/screenshot008.jpg (http://s3.supload.com/free/screenshot008.jpg/view/)
And these are from the xbox with the same skin:
http://s3.supload.com/thumbs/default/screenshot009-20081015180848.jpg (http://s3.supload.com/free/screenshot009-20081015180848.jpg/view/)
http://s3.supload.com/thumbs/default/screenshot010-20081015180848.jpg (http://s3.supload.com/free/screenshot010-20081015180848.jpg/view/)
Any ideas?
no idea check your logs for errors
PrimusZa1
2008-10-17, 13:34
12/09/08- fanart added to TV Show list and TV Seasons like PM3HD released with Atlantis. Video overlay problem still exists
10/18/08- Skin now works on all views PAL-NTSC/ 4:3-16:9/ 480p-1080I ...Fixed download link
Ok here we go. tell me what you think. This currently only works with 16:9 mode (720P ect.)...I will look at 4:3 but I really think it
might be a little crowded but hey who knows.
http://s3.supload.com/thumbs/default/screenshot012-20081017051913.jpg (http://s3.supload.com/free/screenshot012-20081017051913.jpg/view/)http://s3.supload.com/thumbs/default/screenshot013.jpg (http://s3.supload.com/free/screenshot013.jpg/view/)
http://s3.supload.com/thumbs/default/screenshot009-20081017051834.jpg (http://s3.supload.com/free/screenshot009-20081017051834.jpg/view/)http://s3.supload.com/thumbs/default/screenshot010-20081017051835.jpg (http://s3.supload.com/free/screenshot010-20081017051835.jpg/view/)
And here's the link:
Removed old Link
Please note I take no credit for any image or code. I just did a bunch of cutting and pasting:D
no idea check your logs for errors
Yep it was the code I ended up rebuilding it again from scratch trying to minimize the amount of PM3 HD code that transfer across. Thanks for all the help with this
PrimusZa1
2008-10-24, 15:01
nah not really broken down as such just some a reserved for certain things like buttons in some windows and the views so XBMC knows what they are. and in media windows 50 to 59 are views which = 10 different views. in other non media windows you can use 50 to 59 for other things
Back to this subject: Does this mean that there are 10 ID's per area? (I.E. 10 for Video Library, 10 for Music Library, 10 non library views?) or is that there just 10 ID's total for viewing media in both Library(all together) and File ? :confused2:
10 for each media window xml so MyVideo.xml has 10 MyVideoNav.xml has 10 and so on
PrimusZa1
2008-10-31, 17:37
Is there a way to remove the video overlay in certain views? I tried adding to the <visible> in the videooverlay.xml but I either get no overlay or no change at all.
I tired both
<visible>![Window.IsVisible(myvideolibrary) + system.haslocks] + !Control.IsVisible(55)</visible>
and
<visible>![Window.IsVisible(myvideolibrary) + system.haslocks] | !Control.IsVisible(55)</visible>
(55) is the fanart view I inserted from the PM3 HD skin