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incognegro
2008-09-03, 14:13
I havent been in the xbmc scene for awhile so go easy on me:cool:

I have a new t3ch build dated September 1st. I understand that it is for Xbmc for xbox. Can i use this to update my xbmc for windows? Like copy the files over?

Jeroen
2008-09-03, 14:30
No, that's for xbox only, get xbmc for other platforms here: http://xbmc.org/download/

Gamester17
2008-09-03, 14:35
Not true, if your XBMC for Xbox build is new enough then you can copy your "userdata" folder (under "/XBMC/userdata/") between the platforms.

Jeroen
2008-09-03, 14:39
Oops, I didn't notice he was talking about just the userdata. I thought it was about installing xbmc.
Sorry :o

pko66
2008-09-03, 15:13
Oops, I didn't notice he was talking about just the userdata. I thought it was about installing xbmc.
Sorry :o

I *think* there can be a problem with the library data (not sure since my attempts were with a very old xbox version that had suffer its own nightmarish library troubles). The character encoding may be different and so, if you use non-ascii characters (umlauts, accents, ñ, ç, etc) they can look wrong in the system where you copied them to. That happens also with xbmc-db utility & nfo import/export among windows, linux and xbox versions (again, this was with that old and maybe buggy library)

incognegro
2008-09-03, 15:30
Not true, if your XBMC for Xbox build is new enough then you can copy your "userdata" folder (under "/XBMC/userdata/") between the platforms.

Thnx for the help...i actually didnt know you can move the userdata but i was really refering to updating the build. I guess already got my answer. Looks like i gotta figure out how to compile my own build for windows.

Jeroen
2008-09-03, 15:38
How so? The Windows version is available as a compiled build. The one on the download page leads to the latest Atlantis version for Windows, and the devs need the feedback and testing right now preparing for the official Windows release.

kraqh3d
2008-09-03, 15:54
there are precompiled binaries available for windows. but, compiling for windows is easy. everything you need is a free download. search the manual in my sig for "windows compile". (use the "search" in the red bar, NOT the text entry field in the silver bar. that seems to search the xbmc website but does not include the wiki manual.)

Cam73
2008-09-04, 01:33
Not true, if your XBMC for Xbox build is new enough then you can copy your "userdata" folder (under "/XBMC/userdata/") between the platforms.

I have tried this with limited sucess. I have spent hours getting tmy XBMC for Windows jsut the way i want it (mostly changing thumbs an dimporting movies into the library etc).

When i copy it to the XBox it doesnt show the movies. he reason is that the sources file on windows points to a mapped network drive (direct UNC doesnt seem to work yet). Og course onthe XBox i cant map a drive so i use UNC..this means the paths to the movies etc are all wrong and the library appears empty.

I wrote a T-SQL statement that would change the appropriate database records...but was unablke to find a way to executre it.. SQLiteSpy doesnt seem to let me update tables with statements, only selecte from them.

Is there an easy solution to the problem?

jmarshall
2008-09-04, 01:48
sqlitespy allows you to change tables no problem. If it fails, it means your SQL is incorrect.

Fire69
2008-09-04, 15:05
[...]

When i copy it to the XBox it doesnt show the movies. he reason is that the sources file on windows points to a mapped network drive (direct UNC doesnt seem to work yet). Og course onthe XBox i cant map a drive so i use UNC..this means the paths to the movies etc are all wrong and the library appears empty.
[...]
Is there an easy solution to the problem?

Yes, there is a very easy solution, just use UNC :rolleyes:

Little example from my sources.xml

<music>
<default>Music</default>
<source>
<name>Music</name>
<path>smb://Skinner/Music/</path>
</source>
</music>

Works perfectly.

If you don't use guest-account, use it like this:
<path>smb://<DOMAIN>;<user>:<password>@Skinner/Music/</path>

Works like a charm :nod: