View Full Version : how are colors defined for text?
how do i define colors for fex text in the xml files for a skin?
i'm used to the 6-digit syntax used in html-design but what is the 8-digit syntax used in xbmc skins?
i use photoshop to preview 6-digit colors and i'm wondering where i could preview the 8-digit colors?
/floink
onkel bouncy
2003-11-15, 15:11
the first 2 are always ff, for the last 6 you can use your photoshop digits.
the first 2 define the alpha (transparency) of the color
so its aarrggbb
frodo
the first 2 define the alpha (transparency) of the color
so its aarrggbb
ok thats really cool =)
would that then easily translate to;
ff as in white being 100% opaque and
00 as in black being 100% transparent?
is this technique borrowed from somewhere else or is it a xbmc-coders invention? it is pretty obvious when u know it.
/floink
koldfuzion
2003-11-16, 05:34
i made this cause i dont have the time to make a full-fledge skinner for anything nowadays. *i still skin, but time is limited.
so i took a shortcut for the hardest thing to get any other way... aarrggbb colors.
*requires .net framework... sorry, im not c/c++ coder.
click the image to get it.http://home.neb.rr.com/koldfuzion/colorpicker.jpg (http://home.neb.rr.com/koldfuzion/colorpicker.rar)
might make color picking a little easer :)
is this technique borrowed from somewhere else or is it a xbmc-coders invention? it is pretty obvious when u know it.
i havent messed with nexgen, but seeing its an xbox app.. it probably uses the same format... evox, mxm, xbmp.. all use it.
onkel bouncy
2003-11-16, 21:13
cool.
makes changing colors faster.
thanx for sharing koldfuzion *:)
question: the 0x in the beginning of the color definition in your app are not to be included in the xml-files right?
koldfuzion
2003-11-17, 06:15
no its not.
i updated the file to provide two textboxes, 1 for the original way and 1 for the xbmc way.
clicking in either box will automatically copy the text to the clipboard for pasting.