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View Full Version : Calibrate/Adjust UI size, (stretch or shrink)


taYZor
2003-10-02, 09:51
it may just be my crappy old tv, but in xpmc (also in xbmp) the edges of the ui get cut off. for this reason i think it would be good to have an option to 're-size' on top of the already present 're-postion' tool under 'settings -> screen -> ui calibration'.

i have thought about making a skin which places everything inside my viewable area, but this isn't really fixing the problem, only circumventing it.

any feedback would be appreciated.

GeeZuZz
2004-03-10, 02:19
is it possible to adjust the height/width of the ui?

i can adjust it for the movies in "screen calib." but in "ui calibration" i can only move it around on screen, not adjust it so that it fits.

or have i missed something?

Batnun
2004-03-10, 03:20
same problem here...

Hullebulle
2004-03-10, 03:31
its not possible to chnage the size of the gui (only to move it into all directions in the settings screen).

most isues like this are due to tvs with a big overscan.

if you can, try it on another tv to verify.

kraqh3d
2004-03-10, 04:40
i have a bad overscan problem on my television too... i understand the issue with defining the screen size for the ui and how it would screw up the fonts and graphics.

the new default skin is in pal at 720x576. xbmc autoscales the relative position of the items in the skin based on your screen configuration, right? otherwise the ui would be alot larger than would fit on my ntsc tv at 720x480.

if this is the case, why not add an option to define a custom screen resolution and then autoscale the relative positions using that new size?

jsevakis
2004-03-10, 04:48
i think the problem is that the gui's don't follow "title safety" requirements. a little adjustment for this would go a long way towards tv compatibility. (all tv's have some overscan, just some more than others.)

invader zog
2004-03-10, 21:00
is it possible to adjust the height/width of the ui?

i can adjust it for the movies in "screen calib." but in "ui calibration" i can only move it around on screen, not adjust it so that it fits.

or have i missed something?
i have the same problem.

tv is a sony wega 36xbr

tdfsu
2004-03-11, 15:47
is there any way to fix this? i am having this problem also.

-j.

Butcher
2004-03-11, 19:12
get the skinners to not put stuff too near the edges of the skins is the way to fix this. ;)

ZeBadger
2004-03-20, 21:50
i've got a widescreen pal tv and i've set the xbox to 16:9 pal 60.

when i go into ui calibration i only seem to be able to position it and not resize. there is a substantial amount of ui outside the viewable screen.

eg. when fast forwarding i cannot see the number in the blue circle that appears on the top right.

it is possible to resize the ui? i've tried holding buttons down when moving it.

pike
2004-03-20, 22:10
i dont got a ws tv, but i think this is skin related. if you try a skin that is adapted for ws like project mayhem (http://www.critikill.net) ws edition perhaps that will solve your problems.

edit: fixed bad link

ZeBadger
2004-03-20, 22:22
does that mean that the ui is not resizeable via the calibration screen.

i really like the default skin, it would be a shame to have to use another one.

Hullebulle
2004-03-20, 23:11
does that mean that the ui is not resizeable via the calibration screen.

i really like the default skin, it would be a shame to have to use another one.
corec. you only can move it but not resize.

ignifercarnifex
2004-09-05, 02:38
i'd love it if they fixed the gui calibration so that it asked you for top-left and bottom-right corner coordinates. that would be swell.

is there a reason why the gui cannot be scaled like video output?

pike
2004-09-05, 02:51
well... a video gets scaled, and however difficult that is to code properly, imagine how difficult it would be with all elements that a skin consist of... :nuts:

ignifercarnifex
2004-09-05, 08:22
perhaps if the gui was treated as an directx/opengl texture, then it might be easy to scale. obviously implementing that would be far more complex than my idle brain can contemplate.

still, every xbox has 3d accelerated graphics, so apart from the initial implementation, there's no reason not to do it.

jmarshall
2004-09-05, 14:07
this is possible (and quite simple to implement, really). it would mean that either extra memory is used (for the texture we render into), however.

the reason it is not done this way is that the current system maps everything pixel to pixel. this gives skinners accuracy down to a single pixel.

unfortunately, many of the skins (even the default, project mayhem) don't have quite enough overscan compensation built in, and thus a few users with tvs with more overscan than others have problems.

hopefully once a pc-based skinning app is released, a simple overscan boundary can be implemented so that skins don't go over some safe boarders.

Gamester17
2004-09-05, 14:32
in theory it is possible to do true/real overscan compensation in the xbox hardware if only can find a way to control it via software,
hw overscan compensation would also mean that resoultion would not be affected; "tv-overscan compensation by xbox hardware (http://sourceforge.net/tracker/?group_id=87054&atid=581841&func=detail&aid=817666)"

Asteron
2005-01-14, 10:33
my tv crops the crap out of the edges and not many skins and scripts takes this into account. i would love it if the skin were resized to the same area as the video calibration and not just centered.

could there be some easy directx trick to change the dimensions of the surface you are drawing on? has this been investigated?

i think i may of seen this before in as a topic in another thread but couldnt find it for the life of me.

-ast

creepwood
2005-04-23, 21:40
i would really appreciate someway of calibration the outer rims of the gui as well as the video. for some reason my tv (a 100hz philips 32" widescreen) 'shows' the images behind the plastic frame as well, and it seems that i have no way of actually imagecalibrate that (as i have on a monitor) i find it strange since it was pretty expensive when i bought it. ($2000us) although it's 5½ years ago but still.

is this even possible or is it skinonly dependable?

Asteron
2005-04-23, 23:49
there might be something that can be done about resizing the direct x surface it is drawn to.... i would like this feature as well since i have to adjust some skins and scripts that get too chopped up by my tv.

jmarshall
2005-04-23, 23:51
there is a reason we don't have this. it is due to a number of issues which have all been outlined previously on this forum.

i can only suggest you encourage skinners to leave important text and buttons within the overscan "safe" zone. you should find project mayhem 3 (default skin) does reasonably well with this.

xboxsFan
2005-04-24, 07:51
hi there,

if you don't mind, i would say maybe the problem is with the setting of your tv.

one of my friends uses sharp widescreen *16:9 lcd 37" hdtv, both pm2 and pm3 has no gui problem, they fit the screen perfectly. (don't know about pm1, not seen him using it, but guess no problem as well)