Gamester17
2003-11-07, 17:14
xbmp/xbmc xstream contest
bald bouncer (uk) (http://www.baldbouncer.co.uk) has kindly donated some nice prizes for us to run this xstream contest. the goal of the contest is for you developers out there to create one platform independent and user-friendly xstream server (http://sourceforge.net/projects/xstream/), the code must be in c++ and fully open source. the ultimate goal is that when the contest is over we only end up with one, and only one official xstream server (http://sourceforge.net/projects/xstream/) which the xbmp/xbmc projects will retaining ownership of. the contest starts of right away and will come to an end in two months from now. all good entries (winners or not) can/will be integrated in the winning source code base, however the top-three entries (decided by the existing xbmp/xbmc team members) will win prizes listed bellow (again, thanks bald bouncer (http://www.baldbouncer.co.uk)) and get an invitation to join the official xstream development team (http://sourceforge.net/projects/xstream/). developers are allowed to enter the contest as a team, (in fact we encourage it), note however that a team entry will count as one entry.
prizes (sponsored by bald bouncer (http://www.baldbouncer.co.uk)):
first-prize: winner can select one (and only one) of these two alternatives bellow
*- alternative #1 (uk only): xbox pre-modded xecuter 2.2 pro (cromwell linux bios)*
*- alternative #2 (world-wide): 8 x xecuter 2.3 lite modchips (note lite, not liteplus)**
second-prize (world-wide): 5 x xecuter 2.3 lite modchips (note lite, not liteplus)**
third-prize (world-wide): 3 x xecuter 2.2 pro modchips**
xstream contest code requirements:
- full source must be submitted as open source (l/gpl)
- code must be c++ and compile under msvc++/msvs
- code can not have any specific compiler dependencies
- base core code must be platform (os/hw) independent
- full xns (http://www.xboxmediaplayer.de/cgi-bin/ib31/ikonboard.cgi?act=st;f=3;t=873) protocol server backwards compatibility option
- full xbmsprotocol (http://www.xboxmediaplayer.de/cgi-bin/ib31/ikonboard.cgi?act=st;f=3;t=2719) server backwards compatibility option
- server must be fully compatible with both xbmp & xbmc
- server must have a separate gui and service mode
- simple step to share one or several cd/dvd-rom drives
- configuration wizard/s (setting up shared file/folder etc.)
- xml base for multi-language support, similar to xbm-p/c
- compiled binary for win32 must also be produced at entry
- pc test client so other devs can develop without an xbox
- development documentation (structure/protocols, etc.)
* (note! development documentation/s are very important)
xstream contest code bonus points:
- configuration wizard to setup xbmp/xbmc xml file(s)
- parse zip, rar archives and/or cd image files (iso)
- build-in ftp-client in gui to transfer files to the xbox
- xns (http://www.xboxmediaplayer.de/cgi-bin/ib31/ikonboard.cgi?act=st;f=3;t=873)/xbmsp (http://www.xboxmediaplayer.de/cgi-bin/ib31/ikonboard.cgi?act=st;f=3;t=2719) protocol enhancements (such as proxy,
* *file-size, userid/password & no-disconnect support)
- upnp mediaserver (http://sourceforge.net/tracker/index.php?func=detail&aid=820610&group_id=87054&atid=581841) support in the pc server side code
- upnp mediarenderer (http://sourceforge.net/tracker/index.php?func=detail&aid=820603&group_id=87054&atid=581841) support for the client (xbmc) side
- upnp renderingcontrol (http://sourceforge.net/tracker/index.php?func=detail&aid=820609&group_id=87054&atid=581841) for the server and/or the client
- build-in dhcp server with option to enable/disable
xstream contest rules and conditions:
- contest requirements must be meet, but not bonuses
- no illegally acquired or copyrighted code can be used
- no illegally acquired or copyrighted pics can be used
- no existing xbmp or xbmc team members may join
- code judged on quality, functions, cleanness and docs
- if functions are equal winner will be chosen on quality
- the last competition submission date is 10/01-2004
- winner will be decided by the xbmp & xbmc team
- the winner will should announced before 25/01-2004
- one person or team may submit more than one entry
- if a team wins a prize they have to split it themselves
- the full source must be submitted before contest end
- all valid submissions can/will be integrated in code.
- prize winners must actively help unify their code in cvs
- we reserve the right to cancel this contest if needed
*only shipping to the united kingdom is possible for this because of cost/insurance/it-will-break
**shipping to one location only, meaning winner/s can not divide it up shipping to several locations
source code can be submitted here (link) (http://sourceforge.net/tracker/?group_id=94106&atid=606723), make sure you select "xstream contest #1" as category in order to join this contest. we recommend you register a sourceforge.net account (http://sourceforge.net/account/register.php) and login (https://sourceforge.net/account/login.php) before you submit a patch as you then can update or change the entry as you progress. note that sourceforge has a 256kb upload limited per file, though you can attach more than one file if you need more space you can upload the file/s here (link) (http://www.xboxmediaplayer.it/upload) after you submitted the entry on sourceforge to get a "patch entry id #".
ps! we would've loved to make upnp (http://www.upnp.org) support requireed, but we didn't because xdk multicast limitations (http://www.xboxmediaplayer.de/cgi-bin/ib31/ikonboard.cgi?act=st;f=3;t=3657).
bald bouncer (uk) (http://www.baldbouncer.co.uk) has kindly donated some nice prizes for us to run this xstream contest. the goal of the contest is for you developers out there to create one platform independent and user-friendly xstream server (http://sourceforge.net/projects/xstream/), the code must be in c++ and fully open source. the ultimate goal is that when the contest is over we only end up with one, and only one official xstream server (http://sourceforge.net/projects/xstream/) which the xbmp/xbmc projects will retaining ownership of. the contest starts of right away and will come to an end in two months from now. all good entries (winners or not) can/will be integrated in the winning source code base, however the top-three entries (decided by the existing xbmp/xbmc team members) will win prizes listed bellow (again, thanks bald bouncer (http://www.baldbouncer.co.uk)) and get an invitation to join the official xstream development team (http://sourceforge.net/projects/xstream/). developers are allowed to enter the contest as a team, (in fact we encourage it), note however that a team entry will count as one entry.
prizes (sponsored by bald bouncer (http://www.baldbouncer.co.uk)):
first-prize: winner can select one (and only one) of these two alternatives bellow
*- alternative #1 (uk only): xbox pre-modded xecuter 2.2 pro (cromwell linux bios)*
*- alternative #2 (world-wide): 8 x xecuter 2.3 lite modchips (note lite, not liteplus)**
second-prize (world-wide): 5 x xecuter 2.3 lite modchips (note lite, not liteplus)**
third-prize (world-wide): 3 x xecuter 2.2 pro modchips**
xstream contest code requirements:
- full source must be submitted as open source (l/gpl)
- code must be c++ and compile under msvc++/msvs
- code can not have any specific compiler dependencies
- base core code must be platform (os/hw) independent
- full xns (http://www.xboxmediaplayer.de/cgi-bin/ib31/ikonboard.cgi?act=st;f=3;t=873) protocol server backwards compatibility option
- full xbmsprotocol (http://www.xboxmediaplayer.de/cgi-bin/ib31/ikonboard.cgi?act=st;f=3;t=2719) server backwards compatibility option
- server must be fully compatible with both xbmp & xbmc
- server must have a separate gui and service mode
- simple step to share one or several cd/dvd-rom drives
- configuration wizard/s (setting up shared file/folder etc.)
- xml base for multi-language support, similar to xbm-p/c
- compiled binary for win32 must also be produced at entry
- pc test client so other devs can develop without an xbox
- development documentation (structure/protocols, etc.)
* (note! development documentation/s are very important)
xstream contest code bonus points:
- configuration wizard to setup xbmp/xbmc xml file(s)
- parse zip, rar archives and/or cd image files (iso)
- build-in ftp-client in gui to transfer files to the xbox
- xns (http://www.xboxmediaplayer.de/cgi-bin/ib31/ikonboard.cgi?act=st;f=3;t=873)/xbmsp (http://www.xboxmediaplayer.de/cgi-bin/ib31/ikonboard.cgi?act=st;f=3;t=2719) protocol enhancements (such as proxy,
* *file-size, userid/password & no-disconnect support)
- upnp mediaserver (http://sourceforge.net/tracker/index.php?func=detail&aid=820610&group_id=87054&atid=581841) support in the pc server side code
- upnp mediarenderer (http://sourceforge.net/tracker/index.php?func=detail&aid=820603&group_id=87054&atid=581841) support for the client (xbmc) side
- upnp renderingcontrol (http://sourceforge.net/tracker/index.php?func=detail&aid=820609&group_id=87054&atid=581841) for the server and/or the client
- build-in dhcp server with option to enable/disable
xstream contest rules and conditions:
- contest requirements must be meet, but not bonuses
- no illegally acquired or copyrighted code can be used
- no illegally acquired or copyrighted pics can be used
- no existing xbmp or xbmc team members may join
- code judged on quality, functions, cleanness and docs
- if functions are equal winner will be chosen on quality
- the last competition submission date is 10/01-2004
- winner will be decided by the xbmp & xbmc team
- the winner will should announced before 25/01-2004
- one person or team may submit more than one entry
- if a team wins a prize they have to split it themselves
- the full source must be submitted before contest end
- all valid submissions can/will be integrated in code.
- prize winners must actively help unify their code in cvs
- we reserve the right to cancel this contest if needed
*only shipping to the united kingdom is possible for this because of cost/insurance/it-will-break
**shipping to one location only, meaning winner/s can not divide it up shipping to several locations
source code can be submitted here (link) (http://sourceforge.net/tracker/?group_id=94106&atid=606723), make sure you select "xstream contest #1" as category in order to join this contest. we recommend you register a sourceforge.net account (http://sourceforge.net/account/register.php) and login (https://sourceforge.net/account/login.php) before you submit a patch as you then can update or change the entry as you progress. note that sourceforge has a 256kb upload limited per file, though you can attach more than one file if you need more space you can upload the file/s here (link) (http://www.xboxmediaplayer.it/upload) after you submitted the entry on sourceforge to get a "patch entry id #".
ps! we would've loved to make upnp (http://www.upnp.org) support requireed, but we didn't because xdk multicast limitations (http://www.xboxmediaplayer.de/cgi-bin/ib31/ikonboard.cgi?act=st;f=3;t=3657).