LaTropa64
2008-03-03, 07:11
On my system, the main XBMC gui in the SDL OpenGL version uses much more system resources than the DirectX version.
DirectX - roughly 2-5% CPU
http://img220.imageshack.us/img220/7963/xbmcpcdirectxcc2.th.jpg (http://img220.imageshack.us/my.php?image=xbmcpcdirectxcc2.jpg)
OpenGL - about 30% CPU
http://img165.imageshack.us/img165/8623/xbmcpcsdlopenglic3.th.jpg (http://img165.imageshack.us/my.php?image=xbmcpcsdlopenglic3.jpg)
Video playback though makes no difference on the systems resources with either version but it does seem to work and look better on the OpenGL.
I know it is still early in the development and I'm not really looking for a solution at this point, I was just hoping for something to talk about in here while we wait. :)
DirectX - roughly 2-5% CPU
http://img220.imageshack.us/img220/7963/xbmcpcdirectxcc2.th.jpg (http://img220.imageshack.us/my.php?image=xbmcpcdirectxcc2.jpg)
OpenGL - about 30% CPU
http://img165.imageshack.us/img165/8623/xbmcpcsdlopenglic3.th.jpg (http://img165.imageshack.us/my.php?image=xbmcpcsdlopenglic3.jpg)
Video playback though makes no difference on the systems resources with either version but it does seem to work and look better on the OpenGL.
I know it is still early in the development and I'm not really looking for a solution at this point, I was just hoping for something to talk about in here while we wait. :)