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View Full Version : Live audio input for visualization


NoiZe
2007-06-23, 13:57
Hi!
It's possible to use the "Xbox Live Communicator Headset" input for drive the visualizations?

It could be very cool, with a projector, as a light system!

I have tried with a notebook with a streaming soft, but... too many delay.

Live input from the mic with a python script?

Thank's for any idea!

:D

dunpeal
2007-11-28, 08:23
I am also looking for a solution on this. Somebody know how to do this ?

SleepyP
2007-11-28, 10:51
Python is a scripting language. It couldn't be used to do what you're talking about. You would need a natively-written application for the Xbox to do this. I guess its theoretically possible that there are drivers for the headset in the XDK, but I don't think any developer has any interest in this at all. Use a computer, the Xbox is basically too wimpy and not made for this...

mcavity5
2007-11-29, 02:52
I would also love to see a live audio plugin.
I think it would be great to be able to get a skype passthough going or some sort of VOIP application running.

Krushkill
2007-11-29, 03:49
Just have to jump in with my 2 cents worth, I also would love to see a live audio input for vis, the guys in the band are absolutely floored by Milkdrop when I play stuff off the Xbox for them, and keep asking me if we can get it going for our jams (they're musicians, and I'm getting tired of continually answering the same question. Help us out so I can shut them up!).

SleepyP
2007-11-29, 04:29
I wish I could fly, and that would be cool too, but that's not going to happen either. As I've already said, you need to use a computer for this. The Xbox simply doesn't have the hardware or drivers to do this.

To throw you special folks a bone, MilkDrop is OPEN SOURCE. It was not developed by the XBMC team, simply adapted for use inside of XBMC. You can actually use WinAmp to take a line input and feed it through a visualization, such as MilkDrop. What's more with the additional horsepower of a computer you'll be able to get better/more consistent framerates @ better resolution with lower latency than an Xbox-based rig, plus have a lot of other readily available visualizations to choose from in addition to MilkDrop.
In case you forgot, Xbox has a 733 MHz CPU with a TOTAL of 64 MB of RAM.
It does NOT have a normal operating system and thus you can't simply plug in random devices to it or expect drivers for said devices to appear out of thin air. To my knowledge, there is no homebrew project that uses the Live headset for audio input, so even if it is in the XDK its not very well understood by the community at large.

It took me like 60 seconds to find this on Google:
This is a live audio input plugin for WinAmp 2.x/5.x:
http://home.hccnet.nl/th.v.d.gronde/
This is other links that may prove useful:
http://www.milkdrop.co.uk/links.htm

Krushkill
2007-11-30, 01:38
Thanks SleepyP,
The main problem I have is that my home computer is dedicated to recording and I'm reluctant to ask it to do anything else, or even connect it to the Net. It's nice to get some help from someone who knows their way around though, and I'll have to organise another machine. You've given me a path to a solution.
Greatly appreciated.

SleepyP
2007-11-30, 04:50
not a big deal. for live stuff you should probably have a second machine for visuals and a main machine for audio. You could also use the second machine to do show recordings if you have a good secondary audio interface. But thats all kindof off topic. The short answer is "you can't do that with an Xbox".