El Piranna
2006-12-31, 03:15
Today i was reading an starting article about how-to program in XNA (the new super-fashion game development kit of Microsoft for Windows and XBox 360) and i said myself: "Ey! XNA work over C#, and Mono is OpenSource. Why not add it to XBMC?"
I have read the technicall specifications of XBox 360 and my dream to run at least little, simple XBox 360 games (as "Viva Piņata!") it's just this: a good dream ;) But maybe it would be possible to run little XNA homebrew games so it's not so crazy add a Mono or .GNU CLI to XBMC, and in fact i have read on wikipedia XNA (http://en.wikipedia.org/wiki/Microsoft_XNA) page that there are people trying to do (http://www.taoframework.com/Mono.Xna) a free, multiplatform XNA implementation running over Mono... :)
And, of course, if it's too much work for a so little environment as XBox is, it's not necesary at all that Mono games use XNA framework...:D
I have read the technicall specifications of XBox 360 and my dream to run at least little, simple XBox 360 games (as "Viva Piņata!") it's just this: a good dream ;) But maybe it would be possible to run little XNA homebrew games so it's not so crazy add a Mono or .GNU CLI to XBMC, and in fact i have read on wikipedia XNA (http://en.wikipedia.org/wiki/Microsoft_XNA) page that there are people trying to do (http://www.taoframework.com/Mono.Xna) a free, multiplatform XNA implementation running over Mono... :)
And, of course, if it's too much work for a so little environment as XBox is, it's not necesary at all that Mono games use XNA framework...:D