View Full Version : How can I create a screensaver in 3D?
hi guys, looking for some info on how to make my own 3d screensavers on cinema 4d, lw, 3d max or maya, it's possible?. not a lot of programming experience, but with a lot of 3d experience.
thanks
fxc
the blobs screensaver is in 3d as is the boxalizer visualization. the src should be in cvs somewhere. it basically requires some directx knowledge and how to make a dll that can be loaded by xbmc.
i have more experience in opengl than directx though.
Gamester17
2005-08-11, 11:20
some good reading: screen saver interface/api for xbmc, (xbmc visualization interface extended) (http://www.xboxmediaplayer.de/cgi-bin/forums/ikonboard.pl?act=st;f=5;t=8165), and the discussion and suggestions around the previous screensaver competition (http://www.xboxmediaplayer.de/cgi-bin/forums/ikonboard.pl?act=st;f=1;t=8739),*...also visualisation plugin interface for xbmc (specs and development, devs only!) (http://www.xboxmediaplayer.de/cgi-bin/forums/ikonboard.pl?act=st;f=5;t=159) because that what the screensaver api is based on. xbox development resources for xbmc-devs (links, libraries, tips & tricks) (http://www.xboxmediaplayer.de/cgi-bin/forums/ikonboard.pl?act=st;f=5;t=2113), and finally "so you want to become a xbmc-developer?" (http://www.xboxmediaplayer.de/cgi-bin/forums/ikonboard.pl?act=st;f=5;t=3585) because of it's link to how to compile xbmc and how to submit patches, etc.
ps! you also might want to check out the nexgen (a.k.a. "xbox os") dashboard (http://www.xboxopensource.com) source code because of it's 3d features ;)