PDA

View Full Version : How can I create a screensaver in 3D?


xbox3d
2005-08-08, 07:58
hi guys, looking for some info on how to make my own 3d screensavers on cinema 4d, lw, 3d max or maya, it's possible?. not a lot of programming experience, but with a lot of 3d experience.

thanks

fxc

Asteron
2005-08-10, 23:45
the blobs screensaver is in 3d as is the boxalizer visualization. the src should be in cvs somewhere. it basically requires some directx knowledge and how to make a dll that can be loaded by xbmc.

i have more experience in opengl than directx though.

Gamester17
2005-08-11, 11:20
some good reading: screen saver interface/api for xbmc, (xbmc visualization interface extended) (http://www.xboxmediaplayer.de/cgi-bin/forums/ikonboard.pl?act=st;f=5;t=8165), and the discussion and suggestions around the previous screensaver competition (http://www.xboxmediaplayer.de/cgi-bin/forums/ikonboard.pl?act=st;f=1;t=8739),*...also visualisation plugin interface for xbmc (specs and development, devs only!) (http://www.xboxmediaplayer.de/cgi-bin/forums/ikonboard.pl?act=st;f=5;t=159) because that what the screensaver api is based on. xbox development resources for xbmc-devs (links, libraries, tips & tricks) (http://www.xboxmediaplayer.de/cgi-bin/forums/ikonboard.pl?act=st;f=5;t=2113), and finally "so you want to become a xbmc-developer?" (http://www.xboxmediaplayer.de/cgi-bin/forums/ikonboard.pl?act=st;f=5;t=3585) because of it's link to how to compile xbmc and how to submit patches, etc.

ps! you also might want to check out the nexgen (a.k.a. "xbox os") dashboard (http://www.xboxopensource.com) source code because of it's 3d features ;)