View Full Version : Support for large TIF pictures?
jwhee0615
2005-06-01, 01:35
as per the faq xbmc is suppose to support the tif file format but i cannot get mine to open. it say's error loading image. jpg's seem to work fine though. any ideas?
whats the size (in pixels) of the tif image?
jwhee0615
2005-06-01, 02:28
some are as high as 3504 x 2332. they are from an 8.2mp camera.
i'm guessing there's insufficient ram to display them.
jwhee0615
2005-06-01, 07:48
ah...that may be a possibilty. is there a way to upgrade the ram on an xbox?
i had the same problem awhile back and it was fixed in cvs.
see this thread:
http://www.xboxmediaplayer.de/cgi-bin....=b4tm4n (http://www.xboxmediaplayer.de/cgi-bin/forums/ikonboard.pl?act=st;f=3;t=10302;hl=b4tm4n)
but every now and again it gets broken and a few builds down the line it starts to work, recently it has been more broken than working. my current build from the 29th may (i think) or there abouts its not working.
if i get a working build i`ll post back here.
cheers b4tm4n.
jwhee0615
2005-06-02, 00:41
thanks very much for the info. sorry im new to this so what is a cvs and do i need to get it somewhere?
do a search for building xbmc in the forums and check out these sites:
http://sourceforge.net/cvs/?group_id=87054
http://johnypcguru.home.mchsi.com/
cheers b4tm4n
jmarshall
2005-06-02, 11:25
as i posted on x-s, 8.2mp tifs are just too big for the amount of ram we have.
there's a method in the jpeg loader to get around this (we can load pretty much arbitrarily large jpegs) by scaling as it's loaded. this needs to be implemented for other image types, but as they're rarely used, noone has done it.
cheers,
jonathan