View Full Version : KAI toast dialog not popping up in fullscreen?
should the kai toast dialog work in fullscreen?
i've added a simple 'pizzatimer' (alarm clock), since i'm tired of eating charcoal ;)
but the dialog won't show up in fullscreen. is this to expected or am i doing something wrong?
spiff
Bobbin007
2005-05-07, 19:54
i think it was that way when kai was introduced and its broken now. or does anybody else know a reason why its not shown in fullscreen anymore?
greets
bobbin007
sf.net patch #1197494
please somebody make it appear in fullscreen (i'm tried to have a look at it, but i'm not too familiar with the xmbc gui code..)
one small update:
it does show in pal50, however it does not show in pal60.
seems like coordinate-issues..
spiff
jmarshall
2005-05-09, 21:26
yeah, it'll need m_bneedsscaling set in the constructor.
hi,
it has, at least in my tree (with a nice comment too..)
(if there is any confusion, i'm talking about guidialogkaitoast.cpp, i've not created any new dialogs..)
jmarshall
2005-05-09, 22:34
ah, think i know what it is.
it's using relative coordinates i assume, and the m_iposx and m_iposy aren't scaled along with the control coordinates.
will fix next chance i get.
cheers,
jonathan