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spiff
2005-05-07, 18:07
should the kai toast dialog work in fullscreen?

i've added a simple 'pizzatimer' (alarm clock), since i'm tired of eating charcoal ;)

but the dialog won't show up in fullscreen. is this to expected or am i doing something wrong?

spiff

Bobbin007
2005-05-07, 19:54
i think it was that way when kai was introduced and its broken now. or does anybody else know a reason why its not shown in fullscreen anymore?

greets

bobbin007

spiff
2005-05-08, 03:47
sf.net patch #1197494

please somebody make it appear in fullscreen (i'm tried to have a look at it, but i'm not too familiar with the xmbc gui code..)

spiff
2005-05-09, 20:52
one small update:

it does show in pal50, however it does not show in pal60.
seems like coordinate-issues..

spiff

jmarshall
2005-05-09, 21:26
yeah, it'll need m_bneedsscaling set in the constructor.

spiff
2005-05-09, 21:50
hi,

it has, at least in my tree (with a nice comment too..)

(if there is any confusion, i'm talking about guidialogkaitoast.cpp, i've not created any new dialogs..)

jmarshall
2005-05-09, 22:34
ah, think i know what it is.

it's using relative coordinates i assume, and the m_iposx and m_iposy aren't scaled along with the control coordinates.

will fix next chance i get.

cheers,
jonathan

spiff
2005-05-09, 22:48
you're the man :)

spiff