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View Full Version : Bluetooth USB-adapter to Xbox?


Billsmith
2004-01-30, 17:15
well i just got a new cell phone se t610 its a kickass phone with bluetooth so i can control my computer with it and all but i thought hey why not the xbox ya know be in the other room and change a mp3 or turn up the volume or even play pause and rewind kinda like a remote but cooler cuz its on your cell phone im going to look into more about bluetooth usb drivers and whatnot so let me know if anyone has any idea's or anything

mknight
2004-01-30, 23:01
you might consider looking in to the web server xbmc already has built-in. i don't know your phone model, but i suspect your phone, as many do, has a web browser.

you could then pair your phone with a system in your home that already has the usb bluetooth adapter drivers installed and get on your local lan via your phone's browser.

you could then connect to the web page on the xbox and control xbmc that way. you might have to create a more phone friendly web site for xbmc. however, that would be much much easier than trying to write a bluetooth driver for the xbox and get it integrated in to xbmc. even if you did accomplish that, you would still need some interface for your phone.

anyway, it might be a good place to start.

Billsmith
2004-01-30, 23:33
well i was going to put the xbox in my car so instead of having the controler to change the tracks id just use my phone so if anyone has any suggestions on how to do this that would be cool

senergy
2004-01-31, 13:49
unfort with the t610 you cannot use a bluetooth gateway (on a desktop computer) to browse the web. other phones you can but not with this one.

thebeast
2004-02-22, 07:55
interesting, but it would take a lot of work to get bluetooth devices working on xbox, i'd say, and it doesn't seem a task currently part of the xbmc developer focus.

Wuslon
2004-03-25, 16:37
maybee a special bemused server version ? :)

http://bemused.sourceforge.net

cheerz

wuslon

pmbsa
2004-07-09, 11:18
hi, there is a opensource little bluetooth remote control package called bemused (http://bemused.sourceforge.net/) that enables *users to control apps like winamp from symbian os bluetooth enables phones (as long as the pc is bluetooth enabled obviously), i know its possible to run the server side in xbox linux, is there any way to do something similar in xbmc?

thanks
paul

dzire187
2004-09-22, 19:04
hey everybody,

imagine one could remote control xbmc with his/her cell phone. this would require to have an app running on a pc that receives bluetooth transmissions and then controls xbmc over a local network.

there is a remote control for winamp already, so maybe it does not make much sense...

bemused (http://bemused.sourceforge.net/)

just an idea that flashed my mind--

pxt144
2006-07-01, 20:34
what do you guys think about making xbmc bluetooth compatable?

Livin
2006-07-01, 22:47
really :joker:

... good luck with that! :nuts:

exobyte
2006-12-31, 22:53
How hard would it be to add support for bluetooth USB dongles? I know it would involve adding drivers for assorted bluetooth dongles and adding a bluetooth stack.

It would be really cool if, using A2DP (the bluetooth audio profile), XBMC could send it's sound output to bluetooth speakers/headphones, or the oposite, a laptop could send it's audio to XBMC and have it come out the speakers.

USB 1.x is fast enough to a bluetooth dongle; this wouldn't have the technical limitation that a USB video capture card would.

exobyte
2007-01-01, 01:01
Let me rephrase this: my feature suggestions are bluetooth dongle support and A2DP support. There might be some other useful profiles, but that one seemed obvious.

Sorry about making a new thead. Reading this one, it seemed like someone was going for a just controlling XBMC with a phone, and it strayed a little from what I was going for.

El Piranna
2007-01-01, 03:02
A little xbmc (posix?) driver api would be:

a) dificult
b) wonderful :D

Happy New Year to everybody!!!

exobyte
2007-01-01, 08:20
Considering XBMC is essentially an Xbox game, would getting NT drivers to work be easier? There are certainly more NT drivers out there.

Some sort of way to add support for new USB devices would be cool.

El Piranna
2007-01-01, 19:33
Considering XBMC is essentially an Xbox game, would getting NT drivers to work be easier? There are certainly more NT drivers out there.

Nope: XBox W2000 kernel is downgrade, and one limitation is no posibility to add external drivers. I have been thinking long time ago to add a software layer over XBox W2000 kernel to add all cut out function (multitask, external drivers, system libraries, OpenGL...) or add Wine support to XBMC, but now with ReactOS starting to rise over XBox it would a no sense work because it would be more usefull to install ReactOS on XBox and XBMC over it. But if there are enought people interested, maybe taking the code from ReactOS proyect the software layer would be really simple to add (at least to have full USB support... What about video-chat using Skype and a webcam from XBox?)

[OffTopic]: yesterday i tryied ReactOS over VirtualPC on my iBook (i didn't know ReactOS on XBox use a special compilation :p ) and it's very incomplete (v0.3.0) but it's amazing the little things that work...:nod:

exobyte
2007-01-02, 22:41
The problem I'd have with running XBMC on top of ReactOS is the added overhead and adding another layer to something that already works.

About USB support: the way I understand drivers work is that all devices attach to an MMU, and the MMU to the CPU. There are certain memory addresses for doing things with some device. Does the Xbox kernel protect this memory, or can we easily access it?

El Piranna
2007-01-03, 01:34
The problem I'd have with running XBMC on top of ReactOS is the added overhead and adding another layer to something that already works.

Not really: xbox uses a W2K kernel, "the same" as ReactOS, so XBMC wouldn't notice diference. ReactOS needs 32mb, but it's an open system and it began running without grafical interface, so i think if "software layer" is a problem it could be able to heavily cut down to have only ReactOS kernel, ReactOS driver support (OpenGL? ;) ), ReactOS Win apps support and XBMC with no more problems, and at this point we'll get the system XBox should have been since a starting point.

About USB support: the way I understand drivers work is that all devices attach to an MMU, and the MMU to the CPU. There are certain memory addresses for doing things with some device. Does the Xbox kernel protect this memory, or can we easily access it?

No idea :( I only know that "officially" xbox kernel don't support to add external drivers.

exobyte
2007-01-04, 02:46
Oh. I thought you meant something more like XBMC for windows--install reactos on the xbox, then install the windows version of XBMC.

According to this http://www.xbox-scene.com/xbox1data/sep/EEpFplEVFytUYNTdhA.php, we might be fairly close, but taking all that stuff out of reactos and putting XBMC in might be really hard.

El Piranna
2007-01-04, 05:33
Oh. I thought you meant something more like XBMC for windows--install reactos on the xbox, then install the windows version of XBMC.

According to this http://www.xbox-scene.com/xbox1data/sep/EEpFplEVFytUYNTdhA.php, we might be fairly close, but taking all that stuff out of reactos and putting XBMC in might be really hard.

No, we ARE inside the groove: ReactOS support XBox from v0.2.5, and the latest stable vesion is v0.3.0 (in fact, i get the other day a v0.3.0 ReactOS Live at a magazine...). Now it seems that support USB Keyboard and mouse, but there's no xbox ethernet support (i believe read it's on unstable ReactOS) The problem is that i have tryied to run it with Xromwell and i didn't (it seems you need a special "ReactOS Ready" Xromwell compilation to run it...). Any case, it work but i didn't be able to run it, but i would love to see it running (Tomb Raider I, Tomb Raider II, Tomb Raider III... :D )