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	<title>Comments for XBMC</title>
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	<lastBuildDate>Wed, 16 May 2012 13:24:10 -0400</lastBuildDate>
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		<title>Comment on XBMC 11.0 - April Cycle by Lloyd Smart</title>
		<link>http://xbmc.org/natethomas/2012/05/02/xbmc-11-0-april-cycle/comment-page-2/#comment-16805</link>
		<dc:creator>Lloyd Smart</dc:creator>
		<pubDate>Wed, 16 May 2012 13:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://xbmc.org/?p=5301#comment-16805</guid>
		<description>Yeah, I&#039;m interested in this thumbnail business, too. What thumbnails does it store? Will it store all the ones used by a fancy skin like e.g. Aeon Nox, or will it just cache &quot;folder.jpg&quot;s?</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m interested in this thumbnail business, too. What thumbnails does it store? Will it store all the ones used by a fancy skin like e.g. Aeon Nox, or will it just cache &#8220;folder.jpg&#8221;s?</p>
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		<title>Comment on XBMC 11.0 - April Cycle by lowfi</title>
		<link>http://xbmc.org/natethomas/2012/05/02/xbmc-11-0-april-cycle/comment-page-2/#comment-16804</link>
		<dc:creator>lowfi</dc:creator>
		<pubDate>Wed, 16 May 2012 11:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://xbmc.org/?p=5301#comment-16804</guid>
		<description>How does the thumbnail integration into mysql work? I now use path substitution for thumbs and a bunch of other functions (rss etc). Should i drop the current database and readd everything?</description>
		<content:encoded><![CDATA[<p>How does the thumbnail integration into mysql work? I now use path substitution for thumbs and a bunch of other functions (rss etc). Should i drop the current database and readd everything?</p>
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		<title>Comment on XBMC 11.0 - April Cycle by huffandpuff</title>
		<link>http://xbmc.org/natethomas/2012/05/02/xbmc-11-0-april-cycle/comment-page-2/#comment-16802</link>
		<dc:creator>huffandpuff</dc:creator>
		<pubDate>Tue, 15 May 2012 00:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://xbmc.org/?p=5301#comment-16802</guid>
		<description>AE works. One thing that just works though I cant test its finer points cause of lack of equipment.

Unfortunately the thumbnails in file mode along with fanart are a goner (inspite the 1 patch to cure it which did ziltch) - Seems that even nuking your db and re-scraping only makes it work for library... Must re-scrape 1 by 1 in filemode, post library db has been rebuilt, what a pain in the backside. when you have a few K files to do it manually. Why cant it work like library does???

I get it xbmc is definitely a must delve under the hood irrespective of which point of release it is... It would be nice for something to just work as it says on the tin...

Also seems that adding custom bg to each part of UI is also gone/lost again a under the hood change if you cant stomach the invariably bubbly blue and only bg. Oh well.</description>
		<content:encoded><![CDATA[<p>AE works. One thing that just works though I cant test its finer points cause of lack of equipment.</p>
<p>Unfortunately the thumbnails in file mode along with fanart are a goner (inspite the 1 patch to cure it which did ziltch) &#8211; Seems that even nuking your db and re-scraping only makes it work for library&#8230; Must re-scrape 1 by 1 in filemode, post library db has been rebuilt, what a pain in the backside. when you have a few K files to do it manually. Why cant it work like library does???</p>
<p>I get it xbmc is definitely a must delve under the hood irrespective of which point of release it is&#8230; It would be nice for something to just work as it says on the tin&#8230;</p>
<p>Also seems that adding custom bg to each part of UI is also gone/lost again a under the hood change if you cant stomach the invariably bubbly blue and only bg. Oh well.</p>
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		<title>Comment on XBMC 11.0 - April Cycle by vicbitter</title>
		<link>http://xbmc.org/natethomas/2012/05/02/xbmc-11-0-april-cycle/comment-page-2/#comment-16800</link>
		<dc:creator>vicbitter</dc:creator>
		<pubDate>Sat, 12 May 2012 14:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://xbmc.org/?p=5301#comment-16800</guid>
		<description>Just discovered that thumbnails for Movies and TV Shows appear to be integrated into the MySQL DB... Happy days for anyone running a multi XBMC setup!

The features in XBMC just keep getting better... AudioEngine and thumbnail integration are superb!

Many thanks</description>
		<content:encoded><![CDATA[<p>Just discovered that thumbnails for Movies and TV Shows appear to be integrated into the MySQL DB&#8230; Happy days for anyone running a multi XBMC setup!</p>
<p>The features in XBMC just keep getting better&#8230; AudioEngine and thumbnail integration are superb!</p>
<p>Many thanks</p>
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		<title>Comment on XBMC 11.0 - April Cycle by Anonymous</title>
		<link>http://xbmc.org/natethomas/2012/05/02/xbmc-11-0-april-cycle/comment-page-2/#comment-16799</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 12 May 2012 14:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://xbmc.org/?p=5301#comment-16799</guid>
		<description>I have been following the AudioEngine build for sometime and now that it has merged with master I have switched across...

Well one of the new features I discovered (and completely unrelated to the AudioEngine) is that the thumbnails for Movies and TV Shows are now integrated into the MySQL database. This fixes a major issue of no longer needing to sync (or network share) the thumbnails folder between XBMC machines (instances).

AudioEngine and thumbnails integration = FANTASTIC</description>
		<content:encoded><![CDATA[<p>I have been following the AudioEngine build for sometime and now that it has merged with master I have switched across&#8230;</p>
<p>Well one of the new features I discovered (and completely unrelated to the AudioEngine) is that the thumbnails for Movies and TV Shows are now integrated into the MySQL database. This fixes a major issue of no longer needing to sync (or network share) the thumbnails folder between XBMC machines (instances).</p>
<p>AudioEngine and thumbnails integration = FANTASTIC</p>
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		<title>Comment on XBMC 11.0 - April Cycle by hazeh</title>
		<link>http://xbmc.org/natethomas/2012/05/02/xbmc-11-0-april-cycle/comment-page-2/#comment-16796</link>
		<dc:creator>hazeh</dc:creator>
		<pubDate>Thu, 10 May 2012 22:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://xbmc.org/?p=5301#comment-16796</guid>
		<description>Brilliant news gnif! Fantastic work!</description>
		<content:encoded><![CDATA[<p>Brilliant news gnif! Fantastic work!</p>
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		<title>Comment on XBMC 11.0 - April Cycle by gnif</title>
		<link>http://xbmc.org/natethomas/2012/05/02/xbmc-11-0-april-cycle/comment-page-2/#comment-16795</link>
		<dc:creator>gnif</dc:creator>
		<pubDate>Thu, 10 May 2012 13:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://xbmc.org/?p=5301#comment-16795</guid>
		<description>Just to confirm, yes, AudioEngine was merged in yesterday! it is now in the nightlies.</description>
		<content:encoded><![CDATA[<p>Just to confirm, yes, AudioEngine was merged in yesterday! it is now in the nightlies.</p>
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		<title>Comment on XBMC 11.0 - April Cycle by Jace Mindu</title>
		<link>http://xbmc.org/natethomas/2012/05/02/xbmc-11-0-april-cycle/comment-page-2/#comment-16794</link>
		<dc:creator>Jace Mindu</dc:creator>
		<pubDate>Thu, 10 May 2012 13:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://xbmc.org/?p=5301#comment-16794</guid>
		<description>I tried out the Beta and Stable released of Eden. It&#039;s a great system and I&#039;m happy about the collection introduction as well as the built in support for Geforce cards. It fails on the HDMI sound output though. This issue doesn&#039;t occur whilst running on top of windows, but as a live build, I have the &#039;Failed to initialize audio device error&#039;. This is a common fault and found throughout the latest forum posts. I&#039;ve resorted to going back to the Dharma release, which doesn&#039;t suffer from this error. Please place some focus on this so that I and many others can move up to Eden.</description>
		<content:encoded><![CDATA[<p>I tried out the Beta and Stable released of Eden. It&#8217;s a great system and I&#8217;m happy about the collection introduction as well as the built in support for Geforce cards. It fails on the HDMI sound output though. This issue doesn&#8217;t occur whilst running on top of windows, but as a live build, I have the &#8216;Failed to initialize audio device error&#8217;. This is a common fault and found throughout the latest forum posts. I&#8217;ve resorted to going back to the Dharma release, which doesn&#8217;t suffer from this error. Please place some focus on this so that I and many others can move up to Eden.</p>
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		<title>Comment on XBMC 11.0 - April Cycle by Kalliban</title>
		<link>http://xbmc.org/natethomas/2012/05/02/xbmc-11-0-april-cycle/comment-page-2/#comment-16790</link>
		<dc:creator>Kalliban</dc:creator>
		<pubDate>Wed, 09 May 2012 11:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://xbmc.org/?p=5301#comment-16790</guid>
		<description>&lt;a href=&quot;#comment-16787&quot; rel=&quot;nofollow&quot;&gt;@jgslima &lt;/a&gt; 
They stated in the development thread that they are testing and &quot;hopefully&quot; will make it into the May window. So it&#039;s not confirmed as in &quot;it will be there&quot;, but as in &quot;they think it will&quot;. :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-16787" rel="nofollow">@jgslima </a><br />
They stated in the development thread that they are testing and &#8220;hopefully&#8221; will make it into the May window. So it&#8217;s not confirmed as in &#8220;it will be there&#8221;, but as in &#8220;they think it will&#8221;. :)</p>
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		<title>Comment on XBMC 11.0 - April Cycle by J</title>
		<link>http://xbmc.org/natethomas/2012/05/02/xbmc-11-0-april-cycle/comment-page-2/#comment-16789</link>
		<dc:creator>J</dc:creator>
		<pubDate>Tue, 08 May 2012 18:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://xbmc.org/?p=5301#comment-16789</guid>
		<description>We all know Audio Engine is coming in the next month or 2. I think the devs were hinting at another feature in their post.</description>
		<content:encoded><![CDATA[<p>We all know Audio Engine is coming in the next month or 2. I think the devs were hinting at another feature in their post.</p>
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