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	<title>XBMC &#187; theuni</title>
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	<link>http://xbmc.org</link>
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		<title>Update Grab-bag</title>
		<link>http://xbmc.org/theuni/2012/04/25/update-grab-bag/</link>
		<comments>http://xbmc.org/theuni/2012/04/25/update-grab-bag/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:28:51 +0000</pubDate>
		<dc:creator>theuni</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://xbmc.org/?p=5293</guid>
		<description><![CDATA[There is lots going on in XBMC-land, so now seems like a good time for an update on all fronts. I&#8217;d like to touch quickly on several areas, there are sure to be some follow-ups coming soon.
We&#8217;ve been busy
This was mentioned a few weeks ago on the forum but was never brought up here: In [...]]]></description>
			<content:encoded><![CDATA[<p>There is lots going on in XBMC-land, so now seems like a good time for an update on all fronts. I&#8217;d like to touch quickly on several areas, there are sure to be some follow-ups coming soon.</p>
<h3>We&#8217;ve been busy</h3>
<p>This was mentioned a few weeks ago on the forum but was never brought up here: In a recent presentation to the Linux Foundation, XBMC was listed in the top 50 live projects (gleaned from <a href="https://www.ohloh.net/">Ohloh&#8217;s</a> statistics). It is truly an honor to be among the others <a href="http://xbmc.org/wp-content/uploads/2012/04/opensource_top50.jpg" rel="shadowbox[post-5293];player=img;">in that list</a>!</p>
<h3>Releases</h3>
<p>We have struggled in the past to put out timely releases, because it&#8217;s hard to get everyone to quit adding new features long enough to freeze for testing and go through the release motions. To counter that we have borrowed a page from the Linux kernel&#8217;s development flow, and added our own touches. We consider this an experiment and we&#8217;re not sure if this will be what we settle on going forward, but it&#8217;s certainly a start in the right direction. Here&#8217;s how it works:</p>
<p>For each major release, we will have monthly merge windows. For roughly a week we will furiously merge in the approved features that have been queued up in the form of pull requests at <a href="https://github.com/xbmc/xbmc">Github</a>. That leaves the rest of the month for testing and bug-fixing. Then we&#8217;re back to a fun new merge window. After a few of these cycles, we will do a hard freeze and enter the Beta/RC stage, followed by release. The hope is that we can move away from a model of constant code-churn to one broken into chunks of stable/unstable periods.</p>
<p>So there it is in its theoretical glory. There are still lots of details to work out, but so far it has been working well. Having features queued up gives us a more clear way to discuss what is going in, and for users to know what to expect. For now, we are using <a href="https://github.com/xbmc/xbmc/issues">issues</a> at github to manage milestones as it provides a nice interface for discussion (and even a shiny green &#8216;merge&#8217; button). It will take a few of these merge windows for us to get a feel for things, and from there we&#8217;ll begin charting out the Frodo release schedule.</p>
<h3>Nightlies</h3>
<p>As the April merge window is closed and things have settled down, nightly builds have resumed. It remains to be seen if it will make sense to host nightly builds during the chaotic merge windows.</p>
<p>A few things are up in the air for the Ubuntu PPA, since we have now been accepted into the official repositories. We want to be sure that nightly users have seamless transitions to official releases if they choose, so unstable PPA builds are still on hold. Also, due to some issues with iOS5, ios/atv2 nightly builds are on hold as well.</p>
<h3>GSOC</h3>
<p>We have 4 students participating in GSOC this year! Congratulations (and thanks) to Tobias Arrskog, Sascha Montellese, Andres Mejia, and Alasdair Campbell. We&#8217;ll certainly dedicate a post in the next few days to their projects, for now their proposals can be seen on the clunky <a href="https://www.google-melange.com/gsoc/projects/list/google/gsoc2012">GSOC Page</a>.</p>
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		<slash:comments>26</slash:comments>
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		<title>XBMC Accepted into Debian</title>
		<link>http://xbmc.org/theuni/2012/04/10/xbmc-accepted-into-debian/</link>
		<comments>http://xbmc.org/theuni/2012/04/10/xbmc-accepted-into-debian/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 08:22:36 +0000</pubDate>
		<dc:creator>theuni</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://xbmc.org/?p=5262</guid>
		<description><![CDATA[Linux users rejoice! Thanks primarily to the hard work of Andres Mejia, XBMC has been accepted into the official Debian distribution! In the past we have been unable to make it into Debian as the sheer size and complexity of XBMC made the review process so difficult, so Andres, an XBMC developer who was working [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.debian.org/"><img class="alignright size-medium wp-image-5263" style="margin-left: 10px; margin-bottom: 10px;" title="debian_4" src="http://xbmc.org/wp-content/uploads/2012/04/debian_4-241x300.png" alt="" height="150" /></a>Linux users rejoice! Thanks primarily to the hard work of Andres Mejia, XBMC has been accepted into the <a href="http://packages.qa.debian.org/x/xbmc.html">official Debian distribution</a>! In the past we have been unable to make it into Debian as the sheer size and complexity of XBMC made the review process so difficult, so Andres, an XBMC developer who was working to become a Debian Developer already, volunteered to maintain it himself. Yesterday, his Eden packages were accepted. For those unclear about what this means, Debian unstable users will now be able to install XBMC without using any third-party repositories.</p>
<p>We have already been included in several major Linux distributions, but Debian is a big target because of the size of the community around it. As most Linux users are probably aware, other major distros such as Ubuntu and Mint derive (or derive indirectly) from Debian, and sync their packages regularly. Andres succeeded in requesting a sync to Ubuntu in time to hit <a href="https://wiki.ubuntu.com/PrecisePangolin/TechnicalOverview/Beta2">Precise Pangolin</a>, so users of this next <a href="https://wiki.ubuntu.com/LTS">LTS release</a> will be able to install XBMC with just a few clicks (or an apt-get). We hope this will lower the barrier to entry for many users who are not familiar with PPAs.</p>
<p>There are a few notable differences between the packaged Debian/Ubuntu versions and the ones from our ppa or XBMCBuntu:</p>
<ul>
<li>decss support (encrypted dvd playback) is disabled unless <a href="https://help.ubuntu.com/community/RestrictedFormats/PlayingDVDs">libdvdcss2 has been installed</a> from a third-party repo.</li>
<li>libav is used rather than ffmpeg, as Debian unstable has gone this direction.</li>
<li>AFP (Apple File Protocol) support is currently disabled due to packaging issues.</li>
<li>rar support is disabled due to Debian policy, which we hope to resolve soon by switching to <a href="http://libarchive.github.com/">libarchive</a>, which Andres is personally working on as well. The guy is a unstoppable!</li>
</ul>
<p>Now there&#8217;s one less step to get to the XBMC goodness&#8230;</p>
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		<slash:comments>44</slash:comments>
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		<title>Google Summer of Code 2012</title>
		<link>http://xbmc.org/theuni/2012/03/09/google-summer-of-code-2012/</link>
		<comments>http://xbmc.org/theuni/2012/03/09/google-summer-of-code-2012/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 13:58:54 +0000</pubDate>
		<dc:creator>theuni</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://xbmc.org/?p=5195</guid>
		<description><![CDATA[A quick note to let our users know that we have applied to be a sponsor for this year&#8217;s GSOC. Some of you may recall that we were accepted a few years ago, and by proxy thanks to the BeagleBoard project in 2010.
We&#8217;re confident that the recent buzz from the Raspberry Pi among other things [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-5196" style="margin-left: 10px; margin-bottom: 10px;" title="GSoC2012x1103x728" src="http://xbmc.org/wp-content/uploads/2012/03/GSoC2012x1103x728-300x198.png" alt="" width="300" height="198" />A quick note to let our users know that we have applied to be a sponsor for this year&#8217;s <a href="http://code.google.com/soc/">GSOC</a>. Some of you may recall that we were accepted a few years ago, and <a href="http://elinux.org/BeagleBoard/GSoC/2010_Projects/XBMC">by proxy</a> thanks to the BeagleBoard project in 2010.</p>
<p>We&#8217;re confident that the recent buzz from the <a href="http://www.raspberrypi.org/archives/571">Raspberry Pi</a> among other things will help this year, though it&#8217;s always a fierce competition. If you are interested in applying, please head to our <a href="http://wiki.xbmc.org/index.php?title=Google_Summer_of_Code_2012">project page</a> and begin thinking of what you might like to hack on!</p>
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		<slash:comments>13</slash:comments>
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		<title>Updated: Possible Unreachable Time Tonight</title>
		<link>http://xbmc.org/theuni/2011/12/29/possible-unreachable-time-tonight/</link>
		<comments>http://xbmc.org/theuni/2011/12/29/possible-unreachable-time-tonight/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 19:48:18 +0000</pubDate>
		<dc:creator>theuni</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://xbmc.org/?p=5076</guid>
		<description><![CDATA[We will be changing registrars and nameservers for xbmc.org tonight (US time), which could lead to a brief unreachable period (via DNS) while the records propagate around the net. The move will affect this site, the forum, the wiki, trac, our email, and addons in XBMC itself. No action should be required by users or [...]]]></description>
			<content:encoded><![CDATA[<p>We will be changing <a href="http://en.wikipedia.org/wiki/Domain_name_registrar">registrars</a> and <a href="http://en.wikipedia.org/wiki/Name_server">nameservers</a> for xbmc.org tonight (US time), which could lead to a brief unreachable period (via DNS) while the records propagate around the net. The move will affect this site, the forum, the wiki, trac, our email, and addons in XBMC itself. No action should be required by users or readers. This move away from our current registrar and to a non-US entity is intended as a small provision should <a href="http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act">the worst</a> come to pass.</p>
<p>We are hoping for a seamless transition and we don&#8217;t foresee any difficulties, but don&#8217;t be alarmed by any unexpected results for the next day or so. We&#8217;ll update this space when the move is complete.</p>
<p><strong>Update</strong>: Somehow, these things never go smoothly. The move is complete, but we did see some unreachable time. Most everyone should be back up by now, depending on your DNS servers. Our apologies for any inconvenience.</p>
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		<slash:comments>56</slash:comments>
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		<title>Welcome sponsor: Weather Underground</title>
		<link>http://xbmc.org/theuni/2011/12/10/welcome-sponsor-weather-underground/</link>
		<comments>http://xbmc.org/theuni/2011/12/10/welcome-sponsor-weather-underground/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 20:47:35 +0000</pubDate>
		<dc:creator>theuni</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://xbmc.org/?p=5040</guid>
		<description><![CDATA[
You may have noticed that for the past few weeks the Weather section of XBMC has become unable to provide updated information due to our default weather provider moving to a fully fee-based API. A brief scramble ensued, and the change provided the kick-in-the-pants we needed to move weather providers into our add-ons framework so [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-5041" style="margin-left: 10px; margin-bottom: 10px;" title="wundergroundLogo_4c" src="http://xbmc.org/wp-content/uploads/2011/12/wundergroundLogo_4c-168x101.jpg" alt="" width="168" height="101" /></p>
<p>You may have noticed that for the past few weeks the Weather section of XBMC has become unable to provide updated information due to our default weather provider moving to a fully fee-based API. A <a href="http://xbmc.org/natethomas/2011/11/10/weekend-weather-update/">brief scramble</a> ensued, and the change provided the kick-in-the-pants we needed to move weather providers into our add-ons framework so that we can send out updates between releases, and allow users to choose between different sources much more easily.</p>
<p>We have now added the final piece of the puzzle: A default provider who has agreed to sponsor XBMC and its users with all the data we need. A special thanks to <a href="http://www.wunderground.com/">Weather Underground</a> for working quickly with us to fill the void. It&#8217;s great to work with companies who see the value in donating their services to open-source communities like ours. We hope that they see some extra commercial interest as a result.</p>
<p>Thanks also to ronie for having the add-on ready before the ink was dry.</p>
<p>Users of recent nightly builds have already seen the change, and it will be fully baked in to the upcoming Beta1 release.</p>
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		<slash:comments>33</slash:comments>
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		<title>Feature Freeze: Looking Forward to Eden</title>
		<link>http://xbmc.org/theuni/2011/10/01/feature-freeze-looking-forward-to-eden/</link>
		<comments>http://xbmc.org/theuni/2011/10/01/feature-freeze-looking-forward-to-eden/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 04:14:51 +0000</pubDate>
		<dc:creator>theuni</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://xbmc.org/?p=4834</guid>
		<description><![CDATA[Today marks the first step in the long-awaited release cycle for Eden: soft-freeze. Other than what is already slated for entry, no new features may be added unless they&#8217;re deemed critical for release. After that comes a hard freeze, when all APIs are frozen and we prepare to release the first Beta.
As always, the schedule [...]]]></description>
			<content:encoded><![CDATA[<p>Today marks the first step in the long-awaited release cycle for Eden: soft-freeze. Other than what is already slated for entry, no new features may be added unless they&#8217;re deemed critical for release. After that comes a hard freeze, when all APIs are frozen and we prepare to release the first Beta.</p>
<p>As always, the schedule will be dictated by our ability to get things polished up for release. So file those <a href="http://wiki.xbmc.org/?title=HOW-TO_submit_a_proper_Bug_Report">bug reports</a>, clone <a href="https://github.com/xbmc/xbmc">our repo</a> and send a <a href="http://help.github.com/send-pull-requests/">pull request</a> for fixes or translations&#8230; every little bit helps.</p>
<p style="text-align: center;"><a href="http://xbmc.org/wp-content/uploads/2011/09/confluence-horizontal.jpg" rel="shadowbox[post-4834];player=img;"><img class="aligncenter size-full wp-image-4835" title="confluence-horizontal" src="http://xbmc.org/wp-content/uploads/2011/09/confluence-horizontal.jpg" alt="" width="640" height="360" /></a></p>
<p>So much has changed since Dharma, we&#8217;ll use this space over the coming weeks to discuss in more detail what you can expect in 11.0. For now, Here are a few things you&#8217;re sure to notice:</p>
<ul>
<li>A new &#8220;Files&#8221; view in the video library in order to remove the notion of Library Mode vs. Files Mode that confused so many new users.</li>
<li>The default skin changed to a horizontal layout allowing for more useful information to be displayed on the home screen (vertical version is still available in Add-ons)</li>
<li>Efficiency improvements to reduce high cpu/gpu usage</li>
<li>Much improved touchscreen support to go along with the first major versioned XBMC release for the iOS (iPad, iPhone, AppleTv2)</li>
<li>Ability to customize the home screen by adding your favorite Add-ons</li>
<li>The usual smattering of visual improvements, playback improvements, new ways to stream and discover media.. the list goes on.</li>
</ul>
<p>The last few days have been hectic as the developers have been working hard to get their last changes in, but we&#8217;ll be slowing things down now to begin cleaning up for release!</p>
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		<slash:comments>102</slash:comments>
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		<title>Working with dirty regions</title>
		<link>http://xbmc.org/theuni/2011/06/19/working-with-dirty-regions/</link>
		<comments>http://xbmc.org/theuni/2011/06/19/working-with-dirty-regions/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 03:40:00 +0000</pubDate>
		<dc:creator>theuni</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://xbmc.org/?p=4617</guid>
		<description><![CDATA[Some of you may remember that back in 2010, Tobias (topfs2) began working on a GSOC project to improve XBMC performance on the BeagleBoard. Many optimizations came out of this project, but the most ambitious feature was dirty region rendering.
The short of it is that a major chunk of dirty-region rendering has finally been merged into XBMC&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-4622" style="margin-left: 10px; margin-bottom: 10px;" title="soap" src="http://xbmc.org/wp-content/uploads/2011/06/soap-300x251.jpg" alt="" width="150" />Some of you may remember that back in 2010, Tobias (topfs2) began working on a <a href="http://en.wikipedia.org/wiki/Google_Summer_of_Code">GSOC</a> project to improve XBMC performance on the <a href="http://en.wikipedia.org/wiki/BeagleBoard">BeagleBoard</a>. Many optimizations came out of this project, but the most ambitious feature was dirty region rendering.</p>
<p>The short of it is that a major chunk of dirty-region rendering has finally been merged into XBMC&#8217;s bleeding-edge code, though it is disabled by default while we continue polishing the rough edges. The change produces impressive performance gains on low-powered hardware, and is the groundwork for many changes to come that will further reduce CPU and GPU consumption for all XBMC users.</p>
<p>For those interested in a more detailed explanation, read on.<span id="more-4617"></span></p>
<p>As you may remember, XBMC started as a project for the original XBOX where things were very different. After the move to desktops and embedded environments, many of the legacy procedures remained. One of these procedures, and a long-time thorn in XBMC&#8217;s side has long been its rendering model in which where every frame is rendered by the GPU in its entirety, typically at 60fps. As you can imagine, this is incredibly intensive and very unfriendly to low-power platforms. This is where dirty-region rendering comes in. Thanks to the work of Tobias and Jonathan (jmarshall), XBMC now has the ability to only render what has changed.</p>
<h3>Marking the dirty regions</h3>
<p>So how is this accomplished? Let&#8217;s use an example.</p>
<p><img class="aligncenter size-full wp-image-4619" title="dirty-region-tracking" src="http://xbmc.org/wp-content/uploads/2011/06/dirty-region-tracking.jpg" alt="" width="640" height="360" /></p>
<p>In this screen, the user has moved from the Browse button to Add. Previously, XBMC&#8217;s renderer would&#8217;ve happily uploaded the entire screen to the GPU for each frame (remember that almost every movement in XBMC comes with an animation, so there&#8217;s rarely a single-frame change). So in this example, assuming we&#8217;re running at 1080p, we have uploaded an entire 1920&#215;1080 scene 30 times just to change the selection. In addition, each pixel is likely rendered more than once due to the layering of dialogs and blending of translucent textures &#8211; in the above case each pixel is rendered around 4 times. That&#8217;s roughly 1GB of data sent to the GPU for a half-second animation! But not only that, even after the animation is finished, data continues flowing at the same rate &#8211; even if nothing on screen is changing at all!</p>
<p>The obvious solution is to send only the data that have changed, and this is exactly how dirty-regions work. With each pass of the rendering loop, we now have the ability to mark controls as dirty. In the example above, the current and next buttons are marked dirty for the length of their animation. We then create a rectangle that contains all dirty controls and send it out for display. During this animation, the data transfer drops to just 16MB.  When the animation is complete, nothing is dirty so nothing is uploaded at all.</p>
<p>Clearly the savings here are massive.</p>
<h3>The impact</h3>
<p>For those of you running XBMC on a desktop, other than knowing that your GPU is working much less, you also may notice a drop in CPU usage. For those on low-power x86 machines like IONs, it is quite possible that there will be some speed-ups along with the drop in CPU usage. The most impact, however, will be seen on low-power embedded devices; hardware like the beagle/panda boards is now much more interesting. Additionally, the atv2 and iPad ports should see a nice benefit from this, though there is currently a bug that prevents correct rendering when dirty-region rendering is enabled.</p>
<p>Because we now know which controls are dirty, in the future there are several changes that will come in that reduce CPU usage further. We hope that we can finally reduce XBMC&#8217;s idle CPU and GPU utilization to where they should be, especially when it is minimized or has lost focus.</p>
<h3>Try it out</h3>
<p>Obviously you will need a <a href="http://mirrors.xbmc.org/nightlies/">bleeding-edge build</a> to see the new functionality, and the same caveats apply that always do when running unstable builds. Currently there are a few bugs that are blocking dirty-region being enabled by default, so for now you&#8217;ll need to explicitly enable it in advancedsettings.xml. See <a href="http://wiki.xbmc.org/index.php?title=Advancedsettings.xml#.3Calgorithmdirtyregions.3E">here</a> for the settings.</p>
<p>If you are interested in seeing what is going on behind the scenes, you can enable the visualizer (used in the example above) that paints a rectangle over marked regions. Use the &lt;visualizedirtyregions&gt; setting from the wiki link to enable.</p>
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		<slash:comments>52</slash:comments>
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		<title>Updated add-on repository for nightly users</title>
		<link>http://xbmc.org/theuni/2011/04/29/updated-add-on-repository-for-nightly-users/</link>
		<comments>http://xbmc.org/theuni/2011/04/29/updated-add-on-repository-for-nightly-users/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 02:59:53 +0000</pubDate>
		<dc:creator>theuni</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://xbmc.org/?p=4475</guid>
		<description><![CDATA[For those of you using unstable or nightly builds, you will soon notice a change in available add-ons at the xbmc.org repository. Dharma users shouldn&#8217;t fret as nothing changes for stable add-ons.
With each new version of XBMC, there are sure to be changes that require add-on authors to make changes in order to remain compatible. [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you using unstable or nightly builds, you will soon notice a change in available add-ons at the xbmc.org repository. Dharma users shouldn&#8217;t fret as nothing changes for stable add-ons.</p>
<p>With each new version of XBMC, there are sure to be changes that require add-on authors to make changes in order to remain compatible. We have made improvements to python, JSON, the skinning engine, etc. So much like Firefox, we will be asking all add-on authors to test their creations against each version of XBMC and mark them as compatible in each before they&#8217;re available in that version. For more detailed information on API changes for Eden, check out <a href="http://wiki.xbmc.org/index.php?title=Eden_API_Changes">the wiki</a>.</p>
<div id="attachment_4476" class="wp-caption aligncenter" style="width: 650px"><img class="size-full wp-image-4476" style="margin-bottom: 10px;" title="repository" src="http://xbmc.org/wp-content/uploads/2011/04/repository.png" alt="" width="640" height="360" /><p class="wp-caption-text">Browsing the repository list with the new Xeebo skin</p></div>
<p style="text-align: left;">So what does this mean for you?</p>
<p style="text-align: left;">If you are a stable user happily using Dharma, it means nothing. Only that bleeding-edge add-ons are getting good testing before you&#8217;ll see them in the next stable version</p>
<p style="text-align: left;">If you are an unstable/nightly user, it means that from now on you will only see add-ons that have been accepted into the Eden repository. Much like Firefox, they will likely be few in the beginning and really begin to pile in when we enter the beta stage for Eden.</p>
<p style="text-align: left;">So remember: if you open your add-ons list and your favorite one is not listed, poke the author in the <a href="http://forum.xbmc.org">forum</a> and ask him/her to make the necessary changes and submit to the Eden repository, or better yet, <a href="http://wiki.xbmc.org/index.php?title=Eden_API_Changes">help with it</a>!</p>
<p style="text-align: left;">And before anyone asks, the new Feature Friday has been a big hit. Nate is out of town this week, but he&#8217;ll be back next Friday with another installment.</p>
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			<wfw:commentRss>http://xbmc.org/theuni/2011/04/29/updated-add-on-repository-for-nightly-users/feed/</wfw:commentRss>
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		<title>[April Fool&#039;s Day] Partnership with Sony, Movie streaming Add-on unveiled</title>
		<link>http://xbmc.org/theuni/2011/04/01/partnership-with-sony-movie-streaming-add-on-unveiled/</link>
		<comments>http://xbmc.org/theuni/2011/04/01/partnership-with-sony-movie-streaming-add-on-unveiled/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 04:40:41 +0000</pubDate>
		<dc:creator>theuni</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://xbmc.org/?p=4303</guid>
		<description><![CDATA[Today we are proud to announce an exciting new partnership.
In early May 2010, a representative at Sony Japan&#8217;s Home Theater and Console division expressed interest in using XBMC as a delivery platform for its newest content. After nearly a year of development, we have delivered a product that is suitable for deployment into millions of [...]]]></description>
			<content:encoded><![CDATA[<p>Today we are proud to announce an exciting new partnership.</p>
<p>In early May 2010, a representative at Sony Japan&#8217;s Home Theater and Console division expressed interest in using XBMC as a delivery platform for its newest content. After nearly a year of development, we have delivered a product that is suitable for deployment into millions of living-rooms, backed by Sony&#8217;s reputation for delivering high-quality standards-compliant hardware and software. We believe that within 3 months, we will have a new appliance on store shelves that will revolutionize the industry. The XBMC team is also excited to be a part of Sony&#8217;s Home Theater and Consoles division, where free-thinking developers are regarded highly.</p>
<p>What does this mean for XBMC? The sky is the limit. Combined with Sony&#8217;s impeccable reputation in tech crowds, we anticipate that the platform will be a quick success in the retail market. Sadly, the XBMC source will be closed in the future (all developers unanimously agreed to assigning a proprietary license), but we believe this is the right move going forward. As Jonathan Marshall, XBMC Foundation President put it, &#8220;While the free and open-source model worked well when we were all still in our parents&#8217; basements, now that we&#8217;ve been showered with gifts from our new friends at Sony, we understand that it is not sustainable in the long-term; DRM is the way of the future.&#8221;</p>
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<dt class="wp-caption-dt"><img class="size-full wp-image-4310" title="Top10" src="http://xbmc.org/wp-content/uploads/2011/04/top10-new.png" alt="Top10" width="640" height="360" />Top 10</dt>
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<p style="text-align: center;">
<p>We realize that some may see this as abandoning our principles, so  we have used our new partner&#8217;s influence to secure a special treat for XBMC&#8217;s existing users. For the  next year, we are able to bring you the latest box-office top-10 movies  in 1080p quality, some before the Blu-Rays even hit the store shelves.  The best part is, they are free of charge! <strong>Just check out the &#8216;Blu-Ray  Movie Streamer&#8217; plugin, available now in the XBMC add-on browser.</strong></p>
<p>We understand that not everyone will agree with our decision here, but we assure you, it&#8217;s for the best. Stay tuned for more as the details unfold!</p>
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			<wfw:commentRss>http://xbmc.org/theuni/2011/04/01/partnership-with-sony-movie-streaming-add-on-unveiled/feed/</wfw:commentRss>
		<slash:comments>244</slash:comments>
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		<title>Skin updates</title>
		<link>http://xbmc.org/theuni/2011/03/27/skin-updates/</link>
		<comments>http://xbmc.org/theuni/2011/03/27/skin-updates/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 01:51:29 +0000</pubDate>
		<dc:creator>theuni</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://xbmc.org/?p=4296</guid>
		<description><![CDATA[As you may remember, XBMC 10.1 was recently released in order to address a bug that would cause a crash for Windows users when receiving an automatic update for the current skin.
Now that a few weeks have gone by we are comfortable sending out skin updates. For those of you who still have not updated [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-4297" style="margin-left: 10px; margin-bottom: 10px;" title="update" src="http://xbmc.org/wp-content/uploads/2011/03/update-101x101.png" alt="" width="101" height="101" />As you may remember, XBMC 10.1 was recently released in order to address a bug that would cause a crash for Windows users when receiving an automatic update for the current skin.</p>
<p>Now that a few weeks have gone by we are comfortable sending out skin updates. For those of you who still have not updated to 10.1 (especially Windows users who don&#8217;t use the default skin!), please be sure to update now.</p>
<p>Enjoy the newly updated skins. In addition, be sure to check out some of the new ones that have gone in recently like Simplicity and Neon, plus two more from our very own Jezz_X that are slated for inclusion in the next few days.</p>
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			<wfw:commentRss>http://xbmc.org/theuni/2011/03/27/skin-updates/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
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