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XBMC 9.11: Camelot

December 24th, 2009 Team XBMC 141 comments

camelotIt’s been quite a while in the making (and maybe a bit late), but Camelot has arrived for Windows, OSX, Linux, and XBMC Live, and just in time for the holidays. Noteworthy changes include a revamped user interface via the new default skin “Confluence“, DirectX support by default for the Windows platform, a complete reorganization of the settings menus, automatic video information extraction, and smoother video playback. In addition, all scrapers have been updated, new remotes are supported out of the box, and codecs have been updated for more reliable playback. For a full changelog, see the end of this post.

Look to the download page for the good stuff. We wish to thank our community for helping to make XBMC what it is. Several new skins and plugins have been created since Babylon, be sure to check them out as well.

For the developers, this is where the fun starts. To quote the great Linus Torvalds, “A release is not so much of a birth of a new version, it’s more of a laying-to-rest of an old one. It’s also an end to a fairly quiet period.” It’s now open-season for us to start looking forward and begin merging in all those new features that have been brewing. Enjoy our latest offering as we get back to work!

As a brief aside, we’re looking to recruit a talented web developer as well as a graphics designer for a few future endeavors. If you’re interested in more detail and have serious skills (no weekend warriors please), drop us a line.

Update: It looks like there’s a problem with the live installer causing installation to fail. Please hold tight while we look into it.

Update #2: Turns out the live issue was brought on by a last-minute upstream change.  We’ll get this fixed ASAP, though due to the holidays, we ask for your patience.

Update #3: Download links updated for 9.11 repack. Installer should now work correctly.

Read on for the condensed changelog:
Read more…

XBMC 9.11: RC1 ready for testing

December 17th, 2009 Team XBMC 57 comments

The testing process is winding down, and we are happy to present XBMC 9.11 Release Candidate 1. Assuming there are no major show-stoppers, we expect that this will be the last pre-release before final. That means that this is your last chance to report major bugs, or to help us reproduce or fix the ones that have been identified. If you have submitted a trac ticket and we’ve asked for further assistance, this is the time to help! For those not bold enough to try the pre-releases, watch this site in the coming days for a summary of the new features you can expect to see in Camelot.

The same speech still applies; we’re still looking for quality bug reports and good translations. Also please use the proper channels if you wish to be helped, not the comments below.

See the download page for RC1.

XBMC 9.11: Beta2 ready for testing

December 9th, 2009 Team XBMC 63 comments

Development for Camelot is winding down, and we have a new beta for all brave users to try. We have closed just under 200 bugs since the last beta (to be fair, some of those were translations and other small patches). That is an impressive number, thanks to all who have reported their issues. As we are feature frozen, nothing new has been added this time around, we’re purely focusing on fixing bugs.

As always, head on over to the download page for the latest and greatest. The Ubuntu PPAs will be updated soon. Give it a go, and be sure to submit quality bug reports if you have any issues. Also, please keep great the translations coming!

Please Note: The comment section below is NOT a support forum. You are welcome to voice your concerns here but please use the proper channels if you wish to be helped.

Updated: XBMC 9.11 Beta1: Introducing Confluence

November 22nd, 2009 Team XBMC 106 comments

Confluence_LogoAs the testing portion of Camelot continues, we would like to introduce Confluence as the new default XBMC skin. We have also stopped including the original Project Mayhem III skin (Don’t worry, PM3.HD is still there). It will be added to the gallery soon, but for now you can find it here.

A ‘Confluence’ is the coming together of many things into one point, and the skin lives up to that for sure. Jezz_X started it as a progression of his MediaStream_Redux, but it has evolved into something entirely different from its origins. You’ll surely notice that it shares a home-screen ‘blade’ with MediaStream, a settings screen feel with Aeon, views from many other skins, etc. In short, he’s used ideas from existing skins to make a coherent amalgamation that is both sexy and easy to use. Feel free to visit the gallery for screenshots or the forum to discuss the skin.

screenshot002

Confluence 'Fanart' View

Soft String Freeze

Also for this release, the settings cleanup is in the final stages. For the most part, we’ve reorganized and renamed everything that needed attention. All that’s left now is the finishing touches. As a result, you may notice that some of your settings have reverted to the new defaults. Please double-check this before submitting bug reports.

While strings are not completely frozen yet, we ask at this time that translators begin submitting their translations, paying special attention to the settings and Confluence. There should be no new strings and no drastic changes from here on out, only tweaks where they are needed.

Skin Freeze

We’re introducing a skin freeze for this release in an effort to improve the experience of users and alleviate some of the stress for skinners. From this point on, the XBMC skinning engine should be considered frozen, meaning that only bugfixes will be committed. We ask that all skinners take this opportunity to be sure that your skins work with Beta1. Starting with Camelot, the skin gallery will reflect the skins that work in the current STABLE version of XBMC. If skinners wish to link to skins that work on unstable versions of XBMC, they should make the distinction VERY clear on their skin page and optimally link to their forum for all necessary information. We hope that this will help to clear the confusion for the many casual users of XBMC who don’t visit the forum, but want to see the skins that will work in the latest stable version.

Downloads

As always, head to the download page for the latest stable and pre-release versions. Update: All versions should be up and in working order now. There was a packaging accident which disabled vdpau in linux builds. This has been fixed, and PPAs and Live builds are now ready.

XBMC 9.11: Alpha2 ready for testing

November 12th, 2009 Team XBMC 51 comments

The second testing release in the Camelot series has been tagged and is now available for general consumption. The first Alpha was a great success; all of the known issues listed in the previous announcement have been fixed, along with a slew of others. All of those who are currently using Alpha1 are strongly encouraged to update. Though the same warnings still apply: this should be treated as pre-release software and is only for those who don’t mind running into a few bugs.

Thank you to all of you who reported quality bug reports, we closed a whopping 103 tickets between the version tags!

XBMC 9.11: Alpha1 ready for testing

November 4th, 2009 Team XBMC 59 comments

Today we are pleased to announce the first official testing release of 9.11, Codename: Camelot. It’s been quite a while since Babylon, so we’re very excited to begin the release cycle and work towards a new release.

Please keep in mind that this is an early alpha build, and it should be treated as such. While it’s not likely to burn your house down or eat your pets, it’s likely that testers will run into a few bugs. If this happens, please search TRAC to see if someone else has already reported it. If not, you may submit a QUALITY bug report. Keep in mind that the reason for releasing alphas/betas is so that we can get a better feel for what bugs are out there. If you don’t report them, we can’t fix them.

We are also still working hard to clean up the settings. Many useless ones have been removed, but there’s still quite a bit of rearranging to do.

There are a host of new features in this release, far too many to list here. The highlights are:

  • DirectX has replaced OpenGL for Windows
  • Numerous skinning engine updates which allow for use of some fancy new skins
  • Many improvements to the video player which allow for much smoother playback
  • Switch to Core Audio on OSX
  • Many VDPAU improvements under linux
  • Many platform-specific customizations
  • Much Much more. We will be showcasing the new features here on xbmc.org as the final release approaches.

Known Issues

  • Windows: DirectX runtime and Visual C++ 2008 runtime(x86/x64) are required. The installer will be updated to check for these.
  • Windows: ‘Windowed’ shortcut opens in full screen
  • Windows: Non-functional brightness/contrast
  • Windows: Discs inserted before XBMC is launched may not appear correctly
  • Windows: Some videos may not play back as smoothly as on other platforms
  • Linux: VDPAU de-interlacing is known to be broken
  • Note: Many of these problems have already been fixed since the alpha1 tag and should be resolved in the next testing release.

Download

If you like living on the edge and would like to try the alpha, head over to our download page. You will always find the most current official builds there. AppleTV users may update via launcher’s downloads.

Update: The Ubuntu PPA and XBMC Live are now up.

Notice: SVN Path Change

September 22nd, 2009 Team XBMC 11 comments

If you’ve been watching svn lately, you might have noticed that lots of cleaning, pruning, and reorganizing has been taking place. While everything else was churned up, it seemed like a good time to move the main development code to trunk. The linuxport branch has been removed. She was a good ship!

Builders, packagers, maintainers take note

The main development path has changed to:  https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk/

If you already have xbmc checked out it’s easy to switch.

Using the svn cli:  ’svn switch https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk’

Using TortoiseSVN:  TortoiseSVN -> Switch -> update the url

If you manage to wreck your repo, just do a fresh checkout and you’ll be building again in no time.

XBOX development will now take place in its own branch. To grab it, checkout: https://xbmc.svn.sourceforge.net/svnroot/xbmc/branches/xbox